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The document below was written by Edwin Glynn Hill, a longtime "pure 42" player (50+ years) in east Texas. He originally posted his playing philosophy in 2001. It is now archived, and he has graciously allowed me to re-post it here with domino images and links to key topics in the document.
His treatise is filled with sage advice for both beginners and experienced 42 players. You can better appreciate the wisdom in this writing by using a set of dominos to play out his scenarios.
Mr Hill's comments reflect the views of many pure 42 players, and there is much to be learned in this document by most players, including beginners and seasoned players alike.
Glynn Hill's Thoughts on How 42 Should Be Played
Forty-Two is a popular game, played and enjoyed for generations in Texas. Although there is some luck involved---the drawing of "good" dominoes (hands that have doubles or trumps), the skillful players will consistently win more games than players who do not understand the intricacies of how best to analyze and play the dominoes they draw. The playing of a hand to the very best of your ability, to make the hand or set your opponent through skill most ordinary players wouldn't recognize how to do, is one of the delights of 42 and makes it an unending source of enjoyment. To the beginner, or the player who reached only a superficial knowledge of the game, 42 may seem like a simple game---but to the experienced player, who has gained insight and savvy and developed an understanding of the skill required to be a great player, 42 is one of the best games anyone can play for sheer enjoyment and pleasure, a game that never grows old, but is always fresh and exciting.
Forty-two requires four players--your partner, who sits across the table opposite you, and your opponents, one at your left and the other at your right. Your goal is to make seven marks--whoever does that first wins the game.
There are 28 dominoes. After shuffling (many Texans prefer to say "shake")--after shaking the dominoes, each player draws seven, puts them on their side so that the other players can't see what he has drawn.
The dominoes are classed as suits:
When you have drawn a hand with several dominoes belonging to a particular suit, you will want that as your trump. You compete with the other players for the opportunity to play your trumps by bidding what you think you can make. The lowest bid is 30 and proceeds, 31, 32, 33, etc. up to 42. The player who bids the highest gets to play the trumps he decides to declare. If you make your bid, you get one mark; if you fail to make what you bid, the opponent gets the mark. You can also initially bid 84, if you think it is unlikely you will lose a trick--if you don't lose a trick, you get two marks; if you lose a trick, the opponents get two marks. If you begin the bidding with 84, the player to the left could bid three marks, your partner could bid four marks, your right-opponent could bid five marks. If players think they wouldn't make their bid, or in instances of bidding 84 or more, lose a trick, they would pass.
There are five dominoes that are especially important in 42--they are the ten-count dominoes of and and the nickel-count dominoes, , , . When bidding 41 or less it is vital that you try to get as many count dominoes as you need to make your bid. If you bid 37 and your opponent captures any one of the count-dominoes, you are set--the opponents get the mark. If you bid 34 and your opponents capture and three additional tricks, you go set. A trick is the playing of a domino from each of the players. A count-domino (, , , , ) that is on a trick is counted and the trick itself counts as one point. An example of a trick is these dominoes: , , , . That counts as six--that's six points toward making what you bid, if you capture that trick; or six points toward keeping you from making the bid, if your opponents get it.
When the player gets the bid and has declared a trump, he puts it at the center of the table. The other players play clockwise one after the other. If you are leading or have captured the trick, you pull the four dominoes over to one side and play another domino; if an opponent captures the trick, he pulls the four dominoes over to his side and proceeds to play a domino. If you want to be exact and precise about it, you can insist that the bidder pull over all the tricks belonging to him and his partner (even when the bidder's partner trumps in, the bidder is the one who pulls the trick over) and if an opponent catches a trick, the opponent pulls the trick over to his side and continues to do so as long as he is leading. But really what difference does it make who pulls over the tricks? The four players have played their dominoes, the trick is completed, just sweep the trick away from the middle of the table and wait for the next play. You don't want to become so engrossed in "don't do this and don't do that" that you squeeze the fun out of 42. If you are not playing in a tournament, you should be relaxed and have fun playing 42 and not be made to feel so self-conscious about nonessential procedure or etiquette that it mars your enjoyment of the game.
You are pleased when you have drawn lots of doubles or high trumps in a suit (, , , , , )--that would be an 84 hand that is called a "lay-down" because there is no need to bother playing it out--because even if an opponent has the rest of the sixes (, , ) you have three high sixes that will draw them out of the opponent's hand, and because you don't have any "offs," you can't go set. You make your 84 and receive the two marks. An off is a domino that is a not a double or trump or "walker." An off is a domino that can be caught by either your partner or an opponent, if he has the right domino that is able to catch it. A walker is not a double, but is the highest of its suit. If aces are trumps, and and both have been played, then is a walker--if it is led, no domino can catch it, other than a trump. A trump supersedes all other dominoes. You must follow suit--if sixes is the suit bid on and have been declared trumps, then you must play a six if one is led, by either your partner or an opponent. But if your partner or opponent plays a suit to which you don't have one, you can trump it, if you are holding a trump. A trump catches any domino, including a double or walker. Just make sure you have no suit like is led, before you trump. For if you don't follow suit when you should, that is called a "renege." Just the act of reneging can cost you the mark.
The best way to learn to play 42 is watching experienced players and having them show you what to do and not do. You may learn the basics quickly. But it may take a lifetime to become expert at it. Even players who take 42-playing very seriously and have played the game for decades, will still make mistakes, still have things to learn. If you think you have mastered "Forty-Two," think again--you simply don't know what you don't know. If you do take 42 seriously, if you very much care to make the perfect play to each trick, 42 will be game you will dearly love and receive much pleasure and enjoyment--the more skillful you become, the more you will enjoy this great game.
Here are some tips and strategy. Some of these could probably be refined or stated better. This player urges you to start refining and stating. Experienced players should record memorable plays they have seen, should share with others the ways of playing they have found successful. Put it on the Internet. If you raise the level of 42 knowledge, the 42 community is benefited. It's a lot more fun to play against experienced, skilled players who have enthusiasm for the game, than those don't take 42 seriously or don't care to play the best they can, or just haven't learned to play well yet. If you can help anyone play better 42 (including this player)--do it!
Players draw for partners: the two who draw two high dominoes play as partners---and the two who draw lower dominoes are partners---or even better, using a bit of masking tape write "1" on two checkers and "2" on two checkers (3's and 4's if there are enough players for another table) and then after shuffling the checkers, let whoever drew the "1's" play together and whoever drew the "2's" play together. It is better because sometimes when drawing dominoes, two people will draw the same number of spots, such as and and then have to draw again---with numbered checkers (or just numbered slips of paper) you never have to get into additional drawings to see who will be partners.
After the dominoes are shaken, the four players draw a domino; whoever drew the one with the most spots gets to be the first dealer; the dealer shakes the dominoes again for the player on his left to bid. The bids, like the playing of dominoes, go clockwise around the table. Each player is given opportunity to bid or pass. The dealer gets to bid or pass last. The dealer always passes a small object such as a checker or button or a dice to the player to his left after shaking the dominoes---the purpose of this is to remind all around the table who bid first, who will bid next. (There is a reluctance among some players to pass anything around; perhaps they don't want to admit they can't remember whose bid it is, don't want to concede they need an aid to help; so throughout the games you hear repeatedly over and over "whose bid is it?"). And it is important to correctly know, for a game can be won or lost depending on whether one player can raise the bid of another (if both you and your opponent have a hand that will make 84 and you bid first, and your opponent gets to bid three marks after you, he gets the marks; so it is important, not to just guess whose bid it is, but to do whatever is necessary to know for sure). The object ought to be placed directly in front of the person who has it; some people will place the object at the corner of the table, making it unclear whose bid it is. Instead of passing a checker or button around, there is a player who preferred to use a little plastic boat (Captain Hook sitting in it) or a little bear. He pointed it, after the completion of every hand, to indicate whose bid it will be, whose time it is to shake the dominoes. It could be an arrowhead or anything similar; the advantage to that is it doesn't require anyone who sneers at passing a button or checker around to do so--all is needed is someone willing to keep up with whose bid it is by using the pointer. Perhaps the best object to pass around would be a die because on any bid from 31 to 36 you can turn the cube correspondingly to the right spots, which would remind everyone exactly what was bid. What would be helpful is for a 42 player to invent an automatic device, perhaps activated by the sound of the shuffling dominoes, that lights or points to the one whose bid is next after each shaking of the dominoes. This would provide a great service for the game of 42, and perhaps make some money for the inventor. Another useful device would be to have a stand on which a camcorder could be placed directly over the 42 table, to record all the games, so especially memorable plays and good times could be preserved.
The highest bidder declares what he has chosen to be his trumps and starts the game by playing the first domino. The first domino played is the trump--if the bidder puts out , then you know he has made fives his trump (unless he states he is bidding on doubles). If he doesn't play a double, he must verbally state and/or point the end of the domino he wants to be his trump toward his partner (if he is leading as his first domino and wants ones as his trump he points the "1" end of the domino toward his partner; that tells all around the table aces is the trump, which can be helpful to hard-of-hearing people or anyone who just didn't understand what was spoken). Each player must follow suit, if he can, to the trump declared by the bidder. This pointing of a domino toward one's partner is done only as the initial lead to indicate what the bidder has named as trump; there is no special requirement afterwards about how the dominoes are pointed, just so they are placed on or near the center of the table for all players to see.
You bid what you think you will make. If you think you can get both ten-count dominoes and two five-count dominoes within five tricks, you would bid 35. You don't tell what your trumps are until after you have won the bid (the other players have bid less than you did or passed). The different bids are: 30, 31, 32, 33, etc. on up to 42. Bids above this must be in multiples of 42 as 84 (two marks), 126 (three marks), 168 (four marks), 210 (five marks). When playing a 42, 84, 126, four-mark or five-mark hand do not cover or "stack" any of the dominoes unless there has been agreement among the majority of players that such covering or stacking will be permitted (it is probably better and fairer for it not to be permitted). Even when stacking is allowed, the bidder should have the option not to do so, if he'd prefer not to stack. Before bidding 126 (three marks), 84 must be bid by a previous bidder; before bidding five marks, four marks must be bid. The won or loss of bids from 30 to 42 counts as one mark, 84 as two marks, 126 (three marks)---if the player to your right has bid 168 and you have the last bid, then you can bid five marks. The loss of one trick sets 42, 84,126, 168 (four marks), or a five-mark bid---and the dominoes are immediately shaken. It is easy to determine what will set a bid. Just subtract the amount bid from 42. That is the maximum you can lose and still make your bid. If 31 is bid, then 31 from 42 is eleven. or on a single trick will not set 31, for that is ten plus the trick (eleven). If your opponent bid 35, subtract 35 from 42; seven is the maximum he can lose and still make his bid; if he loses eight, he is set.
The score is kept by putting vertical marks on paper. Three marks then a dot or hyphen, then three more marks with the final mark being a diagonal mark through the six (111*111). The dot or hyphen provides neat separation of the marks, making the score easy to read with just a glance. Seven marks finish the game. Never use the letters A L L as substitutes for marks (a simple vertical mark is the easiest to read on paper; some scorekeepers make the third line in the "A" difficult for people with less than perfect eyesight to easily see). On each game always write down the names of who are partners---one of the chief delights of 42 is at the end of all playing to determine who played the best, who is the champion, who won the most games---keep a record of it, or post it in the playroom, so good playing can be recognized, so all players can aspire to that recognition by playing to the best of their ability and continuing trying to improve as 42 players.
After the dealer has finished shaking the dominoes, you draw seven dominoes and look for the suit that you have the most dominoes. If you have , , , , , and , you see you have more sixes than any other suit--and so you would probably name sixes as your trump--you might decide to bid 34 on sixes and lead out (the "6" end pointed toward your partner). You are hoping your partner will catch it with and have two leads (doubles or a double and a walker) so you can rid your hand of your offs and . But if your opponent catches your , he will try to set you by getting in as much count (some people prefer to say "game") as quickly as possible. It is unlikely your opponent will be able to catch your , so he may lead if he has it, or perhaps lead a small five in hopes his partner has and you will have a five-off that you must play, which will set you. Or if he has , he may lead it to try to get and if he has or , may lead it to try to get , or to get . After each game one of the winners shakes the dominoes; each new game begins with having one of the losing opponents bid or pass first.
If it is not possible to follow suit, then you can play a trump, count-domino, or an off---any domino you choose. It is very important that you never renege.
You may want to get your trumps in as soon as possible, or you may want to leave a trump out, trusting your partner has it and will trump in later with it, which can be a big help. If you are sure you and your partner are the only ones with trumps and you have an off in your hand, NEVER (well, almost never) take away your partner's trump; for example: if you bid 84 on sixes and had these dominoes: , , , , , , and you saw your partner played and nobody else played a trump, then you know your partner has . You intended to make your bid by walking after leading your ; you had intended to play all five of your trumps then and at the last; but now that you see no one has a trump but you and your partner, you do not play as you had intended. The first play is , the next becomes and then ---that will get your partner in the lead, and hopefully he will have either a double to lead or a walking . Of course if came on the you led, you would then get your partner's , as you no longer have a need for it--you would just lay your dominoes down, showing that there is no way you can go set. The reason you would not immediately play your after you've led is that it could be your partner had and and your opponent, and . It's likely your partner has at least one double, which will enable you to get rid of your and make your bid.
But when you led , if you saw that your partner didn't play a five, you would immediately lead your , as you know your partner could trump it and you would make your bid. (Instead of making sixes your trump, you could have bid on fives, but if an opponent has and two more fives, you would likely go set). Here is a similar example:
You bid 84 on sixes and play . Left-opponent: . Your partner: . Right-opponent: .
You intended to play all your sixes, then , and lastly . If you play that way now, you show you need a lesson in proper Forty-Two playing. Obviously your partner is holding --do you now lead a small trump to get your partner in the lead? No, because it is possible that your partner does not have a double. It is better (less risky) for you to lead whatever doubles you have and then depend on your partner to help you with his trump. Leading whatever doubles you have is a better strategy than immediately leading a small trump because your doubles may pull out key dominoes from your opponents' hands that will enable your partner to either have a walker or be able to help you, should he be so unfortunate as not have a double in his hand. Certainly you do not want to now play and take your partner's trump away from him! That would be playing poor 42. You now play to try to draw in , should one of your opponents have it (an opponent might be backing up with --if you take away his , maybe he'd be forced to play when you lead your ). Left-opponent: . Your-partner: . Right-opponent: . You now play . Your left-opponent: . Your partner: . Your right-opponent: . You see that your left-opponent and your partner played a five. But you cannot risk leading your because your left-opponent may be the one with the . You: (you think surely your partner will have one double to help you). Left-opponent: . Your partner: . Right-opponent: . Your partner doesn't have a walker or a double for you. So what does he lead? Does he think to himself, "Too bad I can't help my partner; I'll just toss out any of these and just hope my partner can trump it"? If he is a good 42 player he doesn't think that. He looks at the dominoes that have been played and sees that you have two trumps and a domino that must be an off. He remembers when you played , just he and your left-opponent played a five. He looks at the dominoes again and sees the fives that have not been played are , , . He knows you don't have ; if you did, you would have already thrown your dominoes down, for your would be a walker. Therefore your left-opponent must be the one with . Your partner sees if he leads his or that wouldn't help you. But if you have , possibly he could draw in your left-opponent's , which would enable your to walk. Your left-opponent may also have and not have to play , but your partner leading his is the best shot at helping you your partner can do. If your partner is playing really sharp 42, he will know that you have two trumps and one off; he can count the doubles that haven't been played and see that they are , , and . By observing what has already been played and what is in his own hand, he can see that your off is either or . If you have , your opponents might as well stick a fork in you: you're done! Your opponents are not going to throw away both and and let your walk. The only possible way your partner can help you now is to hope that your off is the and that he can pull in , which will enable you to walk your . So he plays: . Your right-opponent: . You: . Left-opponent: . You thank your partner for the very good play he made! Your walks and so you now have two more marks! Forty-Two is so sweet when played well! But let's change the above-example just a little to this:
You bid 84 on sixes and play . Left-opponent: . Your partner: . Right-opponent: . Do you now think to yourself, "I see that my partner has a trump, the ; if only his trump hadn't been so small, I could have put him in the lead and he might have helped me so much--but since I can't get him in the lead, his trump his useless; I may as well continue leading all my trumps and doubles down to my "? Surprisingly, even among longtime players, just such a faulty notion emerges. Absolutely you do not want to take away your partner's trump! Depend on him to use his trump should your fail to walk after you've led your . In this example, if you make the blunder of taking away your partner's trump, you will go set. Whereas if you simply leave him with his trump, play , then , then your partner will trump your , which will prevent your opponent from catching it with his . You easily make your 84 bid.
Some people seemed "programmed" to play their 84 hand one way only--down to the last trick, no matter what their partner has played. You are not a machine or a computer; you can adapt, be flexible. You bid 84, say on treys, with only one off, . On your first play of your partner throws in . As soon as you see you have taken any remaining trumps out of your opponents' hands, and as long as you holding at least one trump, you lead your . DON'T play all the way down to the last trick to lead your . Your partner has told you, the very first play, that he has . He's telling you to come on and lead your four-off, if you have one. If you don't quickly lead a four-off, then he may conclude that isn't what you have as your off, and just might discard , thinking you don't have a four for an off, or you would have responded.
Be quick to respond to the "messages" your partner sends you. Suppose you've bid 35 on aces.
You lead . Left-opponent: . Partner: . Right-opponent: . There is no way to tell where the is, so you decide not to leave it out. You: . Left-opponent: . Your partner chooses to play . Right-opponent: . Now you ask yourself, what kind of partner are you playing with? Is he one of those who just likes to give his partner as soon as he can, or is he a sharp player who is telling you that he has the ? You know your partner is a good player, so you do not lead your (for it is possible your partner might have no six protecting his ; and you certainly don't want to take the chance of taking away his ). So trusting your partner knew what he was doing by playing on your , you play . Your partner will catch it with and give you two walking fives as leads. You make your bid. That was good playing by both you and your partner. He told you he had --and no, that is not cheating or "talking across the board"--that is just good 42. There were no verbal hints about it--you are certainly allowed to play any domino you want, as long as you're not reneging. You played good 42 by quickly responding with .
Your partner bids 34 on fours. Your right-opponent was thinking about bidding 34 on deuces; but decides not to bid 35. He passes. You pass. Thirty-four is just what your left-opponent wanted to bid too. He's willing to lose to an opponent, maybe the opponent who catches with will lead to which he will play his and if he can get rid of his with hopefully only one nickel-count having come on, he thinks he would make a 34 bid. To bid 35 on this hand is stretching; but he's come to play Forty-Two and at times he will bid a little more than he thinks his hand is actually worth. He says he will bid 35. He leads . Your partner plays . Right-opponent: . You don't have a trey or a count-domino to give your partner. What do you play? Do you think, "I may as well just play one of my little dominos, probably or or perhaps and hope someone later will lead into my or ." You could think and play that way. Or you could play sharp 42. Play . You are telling your partner (and of course your opponents also) that you have . What he does with information is up to him. No doubt he intended to play . But he considers that you played . He knows if he leads the bidder will have to use a trump to catch it (and it just might be the bidder will have a six-off). If the bidder has no six and can trump it, the bidder, if he has a five-off, will still have it to run into the . So your partner chooses to keep his in reserve and lead his . Right-opponent: . You: . Your left-opponent plays and goes set. If you had not thrown in on the first play your partner would have led ; your left-opponent would have trumped it and led . His partner would have caught it with , then led one of his doubles to which your left-opponent would have played --he would have made 41. But you were able to set him because you played sharp 42. Most 42-players would have just unthinkingly played , would never have imagined to play on the first trick. You get the mark or your opponent gets the mark, depending on how you play. It's sharp 42 playing versus mediocre playing. The fun in 42 is playing to the best of your ability, playing better than your opponents, seizing opportunities to play in ways they don't know to do or would never even consider doing.
You bid 31 on doubles and lead (even though you have the highest trump, , it is often best not to initially lead your highest trump. If you run into a situation in which an opponent has all your trumps, you don't want him to come out with a higher trump than you have--to guard against that possibility, experienced players often will, as in this example, initially lead a smaller trump).
Left-opponent: . Your partner: . Notice your partner didn't play any of his deuces. That's because is not now considered to be a deuce; it is a trump in the suit of doubles. Right-opponent: to try to set you as quickly as possible.
Left-opponent: . Your partner: . Right-opponent: . You: (you had to follow suit to the five that was led--you could not play , for that would have been a renege).
You: . Left-opponent: . Your partner: (the loss of one more trick will set you; so as a count domino is now irrelevant). Right-opponent: .
You: . Left-opponent: . Your partner: . Right-opponent: .
You: . Left-opponent: . Your partner: . Right-opponent: .
You: . Left-opponent: . Partner: . Right-opponent: .
You: . Left-opponent: sets you with his .
You didn't make 31, even though you had four trumps and a high . But if you had bid 36 on your two sixes, you would have made your bid. There are many possibilities in 42. Evaluating, analyzing how best to play your dominoes is what makes 42 so interesting.
When doubles are declared trump and a player does not have a double to play to the double that was led, he may play any domino he chooses. Some people have it when doubles are trump, if you don't have a double you must follow suit to the double led (if is led and you don't have a double, you must play a four---that is incorrect). Here is an example why it is not correct to play like that:
Your left-opponent bids 31 on doubles. He leads , your partner plays , your right-opponent plays , you play . Your left-opponent now plays , your partner plays and you are ready to put on your and set the 31 bid. It would be incorrect to have you play one of your aces to his . It must be if doubles are the trump, and you don't have a double, then you are free to play whatever you want whenever a double is led. In the above example, don't be confused into thinking that when the is led that it's an ace---when doubles was declared trump, then it ceased being an ace---it has now become one of seven of the suit of doubles (if you bid on blanks and you lead , you don't expect the other players to start playing their sixes on it if they don't have a blank, do you?). If blanks are trumps and you don't have a blank, you are not required to play a six to , or a five to , or a four to . The same logic must apply when bidding on doubles. If doubles are trump, then you can play any domino in your hand when a double is led if you do not have a double. Otherwise you follow suit just as in regular 42. People bid on doubles so rarely many 42 players have not understood about it. If a player leads (and you're holding and and ) you must play your --you cannot trump the with either your or . You must follow suit.
You bid 34 on deuces. You only have three trumps. You don't want an opponent to wind up with a higher trump than you have; so to try to prevent that, you lead , rather than your . You: . Left-opponent: . Your partner: . Right-opponent: .
Your right-opponent will try to hit you as quickly and hard as he can: .
You: . Left-opponent: a 42 player wants to protect his count-dominoes; your left-opponent is protecting his with and two sixes--if he now plays on the that will make his vulnerable to --so he keeps on guard-duty to protect the , and plays ; he still has to protect his only count-domino from a six attack. Your partner plays: .
You don't know where is. You could leave it out, trusting your partner has it. But you see you have a reasonable chance of pulling in with either your or ; and if you can get , you will make your bid. You decide not to leave your trump out. You play: . Left-opponent: trey-blank. It is now your partner's time to play. Most 42 players would just automatically toss the count-domino onto the . But your partner is a sharp player. He sees you have , , on what will now be two tricks--that's 22--putting on his now is not going to be of any real help toward making your 34 bid. The key domino is --whoever captures that will get the mark. Your partner sees and have not been played, neither has nor . A good 42 partner is over there thinking, concentrating, trying to figure out how best he can help his partner with what dominoes he has. He sees the possibility you have behind and an opponent may have and , which could catch your , and the opponent's would result in your going set. So instead of , he plays: . Right-opponent: .
Now you hope you can pull in . You: . Left-opponent: . Your partner: . Your right-opponent sees he can't catch anything, plays .
Now you think. You know your partner doesn't have ; he would have played it on your . You see there are three sixes out, , , . It is likely your left-opponent is protecting his and so if you lead your , you are doomed to be set when you finally have to lead either your or . Your only hope of making this bid is to create a moment of confusion or indecision in your left-opponent's mind. Instead of playing , you play . Your left-opponent is not quite sure what to do. He knows if he plays and your partner plays you will have made your bid. And so in this moment of not strongly knowing exactly how to play, he makes a critical mistake. He plays . Your partner plays . Right-opponent: . You now come back with your and get the , which makes your bid. His partner asks him, "why didn't you catch his with your ?" He responds, "I don't know; I guess I thought his partner would catch it with and maybe he would lead something you would catch and I would put on a trick you caught, or maybe he'd have a four I could catch with ."
You were able to get this mark through good playing. You outwitted your opponent. Of course he should have played to your --his partner might have had or he might have figured you were trying to trick him there. He sees now what he should have played. But your playing , instead of , enabled you to salvage the mark you would have been certain to lose, had you played like most 42 players would have.
Some people play a bid called No-Trump or Follow-Me. This is a bid in which you perhaps have doubles and high dominoes to go along with the doubles you have. There is no trump. This player will play along with anyone bidding this, but would not himself ever bid Follow-Me. To this player, it is simply not 42--- if you are playing 42, a trump should be declared (the only exception to this is a Nel-O bid, which many would say isn't really 42 anyway). It is this player's opinion Follow-Me should never have been allowed into Forty-Two.
Whenever a player trumps a trick that sets his opponent he must immediately turn his dominoes face up for all to see---this should be emphasized, for even many longtime 42 players fail to do this: if a player has trumped in and set his opponent, he should automatically turn his dominoes face up so all players can inspect his hand, to insure no dominoes were overlooked---an opponent should not have to request this; it is the proper thing to do. To not do so, is analogous to someone bidding 84 and saying he has a lay-down, but then turning his dominoes face down and throwing them in to be shuffled, without showing his hand to anyone. He may indeed have a lay-down, but you'd like to see it--you'd like to be sure he hasn't overlooked a domino. Forty-two players do not allow that to happen--why is an opponent ever allowed to get by with trumping in and setting a player without turning his dominoes over to show that he was correct in trumping? It is not that you suspect your opponent is cheating--it is that people just inadvertently overlook a domino sometimes--and you, for sure, ought to be permitted to look and see the opponent was correct that he could use his trump.
Whoever is keeping score marks his marks on that side of the paper where the marks will be closest to him; that way there is no confusion as to which column belongs to which partners---the column that is nearest the score-keeper is his marks, the other is the opponents'.
If you see your partner or opponent has not played expertly, it is considered bad form (discourteous or rude behavior) to blurt out, "That's dumb!"---It may be he has indeed played badly or it could be you just don't fully grasp the underlying strategy why a player played or bid in a certain way; ask him in a nice way after the hand is completed to explain it to you.
It's okay to point out your own mistakes; but be very reticent to remark about other players' blunders.
Good-natured banter and even good-natured glee, gloating or bragging over a hand well-played or a hard-fought game won, is part of the zest of 42; it's as spice is to food, adding enjoyment. Cold, formal, rigid playing with no or few comments is not conducive to fun (that may be one reason some people don't like tournaments). If you can't take some ribbing or have no sense of humor, then you probably ought take up some other game. But there is no place in Forty-Two for rudeness, insults or name-calling. Civility across the 42 table, as everywhere else, must be maintained. When 42 players behave or talk rudely, it is time to look for players who are always courteous and polite, considerate of other people's feelings.
If a person accidentally reneges and it is quickly discovered (within a trick or two) and the mistake can be easily corrected, it should be allowed to be corrected. When playing with friends, in non-tournament play, one should not in cutthroat fashion exult in effect: "you reneged! I'm not allowing you to correct your renege, give us the mark!" Behaving like that just isn't right among friends. But if the mistake (the renege) cannot be easily and amicably corrected, if it causes confusion and casts in doubt the outcome of the hand, then the side who reneged should forfeit the mark(s).
An especially crude and onerous act of rudeness is to accuse someone of cheating. This should not be said or even hinted at, even in jest. If you think it really is true, then just avoid playing with that person again, or talk privately with him about it; but NEVER, even in jest, accuse anyone of that before others. If there is even one nonsmoker playing, smoking should not be allowed at or around the 42-table. It is very inconsiderate for people to discharge their poisonous emissions onto and into people who do not share their unconcern for health.
Unnecessary or distracting talk such as profanity, vulgarity, or exclamations of euphemisms should never be tolerated while playing 42. It is ironic many people who profess to be Christians are careless about using the LORD's name in vain, showing no reverence for that name which is above every name, uttering the LORD's name repeatedly during playing, just to express surprise or exasperation. A simple statement such as "that surprises me" or "I wish that hadn't happened" would be preferable to utterances that reveal to non-Christian observers and listeners no respect or reverence for God's will as expressed in Exodus 20:7. Proverbs 3:6 says, "In all thy ways acknowledge him, and he shall direct thy path." If there is a minister, elder, deacon or Sunday School teacher present at your Forty-Two club, it would be very appropriate for there to be a scheduled break in the playing, for that person to ask if anyone present wishes to share a Bible verse, testimony or praise, and the minister or elder, deacon or Sunday School teacher to pray a short prayer giving thanks to the Lord for His mercies and blessings. This acknowledging of the LORD would be a good Christian witness and might do much to show to any non-Christian players present that Christians are different, that true Christians respect and revere the LORD.
Someone not actually playing should be especially careful not to advise or signal a player how to play. The only time an onlooker is allowed to remark about a hand in progress is to tell the player he is watching that he is reneging (is not following suit when he is supposed to)---this must be said during the trick that is currently being played, so the reneging does not occur. It serves no useful purpose for an onlooker to state someone has reneged after the dominoes have been turned over---it should be said only when the mistake can be corrected (for it's possible the onlooker could be mistaken and no renege actually occurred). In tournament-play, or if playing very seriously, an onlooker would be prohibited from making any remarks, not even allowed to point out a renege (it would be the responsibility of the players to catch the renege).
This compilation is for people who are interested in playing among friends, free from the burdensome and repressive rules and restrictions found in some tournaments. Free to enjoy the game as thousands have since its invention in 1887. It is this player's opinion that the remarks herein, if heeded, would enhance the enjoyment of 42--- and that is really what 42 is about, having a good time with friends and family.
Maintaining the purity and beauty of 42
The variation known as "Sevens" is particularly offensive. Those who play it devastate 42, much like unrestricted Nel-O does, ruining good hands the other players would like to play (hands requiring skill to play well). Having no strategy to it whatsoever, on a "Sevens" bid you might as well just have everyone flip over their dominoes while the bidder attempts to show he has more dominoes closest to seven than anyone else. No true, self-respecting 42 player should ever lower himself to participate in a game in which this detrimental variation is played!
The people who play Nel-O, Sevens, Splash, Plunge, etc. repeatedly in every game, no doubt enjoy getting their marks and games that way. But perhaps they just don't comprehend the challenge and delights of playing straight 42 at a high level of expertise. When there are really sharp 42 players playing a game, you have a battle of wits--cunning and daring come into play. It's the skill that's involved in good 42 playing that makes 42 such a great game. And when a skillful 42 player sees a hand he really wants to play sabotaged by a Nel-O or Plunge or Sevens, and when it's done over and over, he is dismayed and disgusted too--that this great game has been lowered, has been brought down, compromised and corrupted. And when he sees his beloved 42 deteriorated to the level of a player exchanging a domino for a better one from his partner, then it is observed that 42 has sunk to a child's level, a way of playing six-year-old children might devise. Adding variations to Forty-two is like adding water to milk--if people get in the habit of watering down their milk, they may eventually think that is what milk ought to taste like and crave it--and so the variationists who have with glee and merriment watered down 42, now crave their diluted mixture and want to proselytize as many as they can to partake their concoction with them. And that is sad for the future of Forty-two, the game generations have played and loved since its inception in 1887--that there are now large numbers of people actively diluting and degenerating Forty-two. Forty-Two is too good a game to be degraded. People ought to take a stand about this, and not perpetuate, not further the debasing of 42 by participating in games in which variations are allowed.
If you absolutely must resort to playing a variation, perhaps the least repugnant is Nel-O.
If not strictly controlled Nel-O can ruin the enjoyment of 42; but if restricted, can be interesting. But remember, if you don't declare a trump, you are playing something other than straight, pure 42. This is the control and restriction that must be applied: Each player is permitted to play only one Nel-O bid per game---if this restriction were not enforced there are some players who would play Nel-O nearly every hand, devastating the game of 42.
Nel-O may be the oldest of the variations. In the earliest 42 rules this player has seen, Nel-O was an option to be used when everyone else had passed--then the last bidder could be forced to bid, and if he chose to, he could bid Nel-O or "Low." But as a camel that sticks his nose into a tent soon takes over the whole tent, so this very limited permitting of Nel-O has now expanded to a deleterious overuse. When Nel-O is played repeatedly in a 42 game, it curtails the real 42 playing. Playing requiring skill takes a backseat to this variation. It really should not be allowed into serious 42 playing, but given over completely to the variationists. But if you are curious to know how it is played, here is how: A person with all, or nearly all, low dominoes initially bids one or two marks, or he can raise an 84 bid to three marks. The bidder leads out a small domino which he hopes will be caught by his opponents. The bidder's partner doesn't play at all; he is just an observer. If the opponents fail to catch the bidder's lead, he is set and loses the one or two (or more) marks he bid. If an opponent does catch the bidder's initial lead, then he plays one of his low dominoes, hoping the bidder will play a higher one (players must follow suit). If at any point the bidder catches a trick, he loses however many marks he bid. Double catch doubles--a higher double catches a lower double. If a double is led and you do not have a double, then you can play any domino you choose, preferably get rid of a high domino.
Here is an example of a Nel-O bid:
You bid 84 "low" and lead . Left-opponent: (he must decide to play either , thinking maybe his partner will catch the four and have a small domino to lead back or catch the four himself with his and lead back either the or ). He chooses to catch it with . Your partner doesn't play--knocking a 42 player out of playing, even one hand, is not a desirable thing, which in itself can be an argument against allowing Nel-O. Your right-opponent plays (he doesn't know where and are; he may want to lead eventually, in case you are holding one of those fours. By playing , he is ridding his hand of a high five, which is what he wants to do).
Your left-opponent has decided to play , hoping you will have a higher double and will catch it. Your right-opponent: he has only one double and he must play it; he plays . You can get rid of your higher double; and so you play .
Your-right opponent doesn't know what you have; he can lead back a four, five or six. He chooses to lead because it rids his hand of a deuce. You don't have a five, so you play . Left-opponent: .
Left-opponent: . Right-opponent: . You: .
Left-opponent: . Right-opponent: . You: . You can't go set now. You made two marks.
It can be your partner has just one high double (perhaps ) and your opponent has two small doubles, such as and . In this instance it could be best to lead your first, rather than your . Example:
Your left-opponent bid 84 "low" and leads: . Your partner: . Since his partner obtained a Nel-O bid, your right-opponent doesn't play. You: . You can lead because that is a small domino, or your or , for you're thinking your partner might have and to lead and your opponent might have a higher ace or deuce that would set him. Or you can choose to play your , for it is certainly possible he will have a higher double, and if your partner didn't have a double, that would set your opponent. But you suppose he just might have two small doubles and maybe your partner has a bigger double he needs to get rid of. So you lead: . Your left-opponent: . Your partner: .
Now you will see if you guessed correctly. You lead: . Left-opponent: . Your partner now doesn't have a double---so by catching your double, your left-opponent goes set. You get two marks.
As you see, there is strategy involved in playing Nel-O. It can be interesting. The main thing wrong with Nel-O is that very few players restrict how often it can be played in a game. It should be restricted, so it doesn't overwhelm real 42.
There are those who will even warp Nel-O by declaring doubles are high in suit or doubles are low in suit. If you are playing Nel-O, it should always be doubles catch doubles. But it seems there is no end to what some people will devise. Forty-Two is a great game, played as it has for generations---why do some people feel a compulsion to tinker with it? Leave 42 alone! Play it in its pure form--there is no need to invent strange, new variations!
The beauty and genius of 42 lies in its simplicity. It is the enjoyment of overcoming your opponent, of making your bid, or helping your partner make his bid through skillful playing of the dominoes you have drawn. It's not just seeing who can get the most marks any way you can. When the emphasis becomes just that, then the great game of 42 is cheapened. Adding variation upon variation onto 42 does not improve 42--it diminishes it. It's like a surgeon adding hands to your stomach and back--you might can do more things with extra hands; but it would be a grotesque mutation. And that's what's happening to Forty-Two. Forty-Two is not being improved; it's being warped as each new variation is grafted onto it. And it seems most people will go along with any thing. It appears that with many players the enjoyment does not derive from playing the dominoes they draw to the best of their ability--but deem their hand a disappointment if they cannot do something (Nel-O, Plunge, Splash, Sevens, etc.), anything but have to concentrate on playing their dominoes. For to be a great 42 player, you do have to concentrate; you must have a desire to play every trick to the very best of your ability. It seems most players nowadays just don't want to do that much concentrating, don't want to expend that much effort into their so-called 42 playing. So they bid on any thing or they play any and every way somebody has thought to invent and introduce to them. "It's an easy way to make marks," could be the variationist's motto. It's the different philosophy or outlook, the different emphasis on what is important that distinguishes the true 42 player from the variationist. Caring enough to try to play the very best on every trick is not as high on the variationist's priority; but rather, just getting the marks. There is no special desire among the variationist to preserve and play the game as generations before played and loved the game. It's okay with variationists to tack onto 42 any additional way of playing with dominoes anyone comes up with. Of course the very act of doing that changes the game.
Sometimes a variationist will attempt to dampen a real 42 player's abounding enthusiasm for the game by saying to him, "it's only a game." That is like saying to a great cook at a feast, "it's only food." Or to a fine musician in the midst of a recital, "it's only music." To the variationists it is only a game, and will always be only a game. They will never develop the passion and love of 42 that a true 42 player has for the game, because they simply don't care enough about the game to put out the effort to become a really great player, and with their limited knowledge of the game they don't realize what they have in pure, straight 42 is a masterpiece of a game. The variationists think they can improve the game with their additional ways of playing--but it's like someone imagining he can improve a great composition by adding ditties to it or hoping to improve the Mona Lisa by painting others into her portrait. Most variationists will never grasp and experience the greatness of 42--and what is so lamentable is that they revel in their ignorance and teach others to think what they are doing is playing Forty-two. With their love of a multiplicity of variations, they should not hijack the name "Forty-two." They should call their game "Hodgepodge" or "Conglomeration" or Variations or something similar. Forty-two should be essentially the game that was invented in 1887. [For the origin of 42, see the article by Michael Hilton that appeared in the July 1988 Texas Monthly]. Let people play their variations, add a new variation every week, if they want to. But don't call it 42. Let there be a game called "Forty-two" which has not been contaminated. Let 42 be played as originally invented--a trick-taking game in which a trump must be declared (and played as the first domino) and no Plunge or Splash (which, in effect, is talking across the board, letting your partner verbally know that the bidder has three or four or more doubles in his hand). Let "42" or "Straight Forty-two," be the original game played in its beauty and simplicity, in its pure form--a game worthy of cherishing and protecting. And the way to protect it is refuse to join the throng merrily demeaning this great game. Don't sit down at a table where "Hodgepodge/Conglomeration" players are pretending to play 42. Don't become a collaborator to 42's degradation. Organize your own 42 club--insist only pure, straight 42 will be allowed--don't lower your standards for anyone (and if you play on the Internet, always be the host; so you can see to it that pure 42 is played in the games you participate). Let the Conglomeration players play their frivolous plethora of variations--but playing as they do is not for serious 42 players. Hopefully 42 can yet be saved from those who drag it down.
If there are two tables of 42 playing, it will be more fun to have interaction with all the 42 players present, than if the two tables played all the time separately. Designate a "Head" table and a "Foot" table. The main privilege attendant to being at the head table (also called "champion" table or "table number one") is that head table governs when players shift to the head table. There is no movement until the head table notifies all tables it is time to move (any number of tables can be in the head table system). At head table the partners who win a game (or you could have it as the best two out of three games) call for the winners at table number two (if there are only two tables of 42, then that would be foot table) to come play at head table. Whoever won the most marks at table number 2 proceeds to move to head table---and if there are more tables, the winners there also move up to a higher table immediately upon notification of head table it is time to move; e.g., the winners at table number 3 move to table number 2 to play the losers there. When head table has made its announcement, then at each of the lower tables it is seen which partners made the most marks--the partners at each table who have accumulated the most marks move up to the next higher table. The players at the lower tables are allowed to complete the hand they are playing if tied in marks. If the marks are not tied, the hand is not allowed to be completed. (The score might be four marks to three--the couple with the three marks bid 84 and is just one trick from making the bid when Head table says to stop playing---since the hand is almost finished and it could make the difference who would be ahead in marks, isn't it okay to finish that hand? No. When the winners at Head table indicates by ringing a bell or announcing verbally that it's time to move, all playing ceases at that instant! With the only exception being if the marks on the paper are tied).
Head table NEVER waits for a lesser table to complete a game. The head table ALWAYS is the governing table; it controls when players move. The couple who lost at head table goes to the foot table where they change partners with whoever lost at that table--(if you were playing like in a tournament, you would not change partners at foot table). Some have it when more than one table are playing each table finishes its game; this is undesirable, for that often makes the slowest table govern when players move. Having the winners at head table wait while others finish a game provides no reward for being successful. Players who have succeeded through skillful playing to get to, and stay, at head table should be recognized for their good-playing and should receive the privilege or reward of controlling when players shift to the head table. And the losers at head table should not fail to change partners at foot table; for if you're losing game after game, you want to have hope you will get a partner you can win with. Even though you change partners, you can still determine at the end of all playing who won the most games, if each player will simply, on his own small piece of paper, make a mark for every game he won. Winners should never be made to change partners, only losers, and that only at foot table. If you do not want to change partners, if you want to have your playing like a tournament, you could still do the head table/foot table system. There are different ways to do tournaments. Each tournament organizer must decide for himself which system he prefers. Here is one way: Have all participants draw for partners (that is probably fairer than letting someone choose his own partner; but that is optional--if you want to let people select their own partner, that's okay). However many tables there are, they are designated Table 1, Table 2, etc. and the participants draw a number to see to which table they will be seated. At table number 1 there is a bell which is to be rung as soon as a couple makes their seventh mark. When that bell is rung all play at all the other tables cease--with this exception: if the marks are tied, then the hand must be played out. Only the players at Table 1 are playing to see who gets seven marks first--the players at all the other tables are playing to have the most marks when the bell is rung. Therefore at the lesser tables it doesn't matter who gets seven marks first (they may not even be close to having seven marks); but rather, who has the most marks when the bell is sounded. When the bell is rung whoever has the most marks receives what is called "A Game Mark." The tournament organizer records the names of everyone who has won a Game Mark. At the conclusion of the tournament the couple who has the most Game Marks is declared the winner. It doesn't matter what table you wind up at; what matters is who has the most Game Marks. The tournament organizer can choose to have a time deadline or simply say that who ever gets a certain number of Game Marks first wins the tournament. In a tournament Nel-O, Plunge, Sevens should never be allowed. Since there is sometimes confusion when someone bids on doubles, it should be made clear that if someone bids on doubles players are not required to play a six to , a five to , a four to , etc. (when doubles are declared trumps, they become a suit, just like any other suit in Forty-two--if a double is led, only doubles are required to be played to it). Some tournaments insist that you must line up your dominoes in a certain way (three dominoes in front, four in back) and have forfeiture of a mark if you touch a domino but don't play it, or if you say or do something that might enable your partner to know you have a certain domino or a good hand or bad hand, etc. The tournament organizer has to determine what level of strictness he will enforce. The tournament organizer must be ready to settle any questions or disputes that arise during the tournament--such as, if a player draws out eight dominoes (instead of seven) and looks at them, should there be another shuffle or the mark forfeited because of the error?
Visit several tournaments and decide for yourself the system you prefer. Whatever the tournament organizers decide on should be recognized by all as being fair. A while back this player went to a tournament in which there were only two tables playing. Each table would play the best two out of three games. The winners at each table then played the best two out of three to determine the final winners. On the surface that may seem like a fair way to do it. But as it turned out, the couple who won two games actually had fewer marks than their opponents. With this scheme it can be as big a difference as five marks (if you win the first game seven to nothing and then lose the next two games, but get six marks both times; you and your partner will have 19 marks to your opponents' 14--you have clearly outplayed your opponents by a margin of five marks--but you are declared the loser and out of the tournament). Probably a better way to have done the tournament would be to have both tables play three games and at the end of the third game see who won the most marks. The couple at each table with the most marks then would play three games and count the marks to see who won the tournament. But doing it that way didn't provide good interaction of players. During the first round the losers at each table played against only the two people who were their opponents--when they lost the third game, the tournament was over for them.
Gender should not usually be a factor in determining who plays as partners (the practice of arbitrarily pairing male with female as partners should generally be avoided by all serious 42 players); however, it is probably better when four or six people are playing that husbands and wives not be partners, especially if there is no chance of switching partners during a session of 42. Too often when husbands and wives are partners there is a tendency for one or both to start criticizing the other, which can ruin the 42 for everybody.
When there are six players, it can become tedious and boring for a very good player to draw as his partner a player who makes many mistakes and has to play the whole time with him. To keep that from happening, have the two who lost a game and also the two who are sitting out draw. The two who draws highest dominoes play. If the couple who just lost happens to now draw the two highest dominoes, then rather than draw again, they get up and let the couple who was sitting out play. This is not a perfect scheme, for one who has already sit out a game will have to sit out during the next game. But it will remedy the problem of having a good player stuck with having to play all the time with a player who he wishes he did not have to play with. A player needs to have hope he can get a partner he will win with.
To play 42 with others on the Internet click-onto Curtis Cameron's web page. There you are given an opportunity to buy Curtis Cameron's computer program. For anyone at all interested in 42, his program is well worth the small amount asked. It will give you many hours of enjoyment, plus it enables you to play with others via the Internet. Most of the time it will play adequate to good 42; but unfortunately, in some instances, it makes mistakes a really good 42 player would not do (the 3.48 and earlier versions; hopefully later versions will be programmed to play better). But a very good feature is the Play All Hands--by using it, even a beginner at 42 can learn to play well, by seeing what should be played to make a hand and what results in going set.
After you've downloaded Curtis' 42 program from http://www.ccdominoes.com/download.html you will want to make a shortcut to his Lobby page (bookmark or put into your Favorites): http://www.ccdominoes.com/cgi-bin/Lobby.cgi?Win42 so that you can easily and often return to it. It will show you any games currently in progress, and what the host has chosen to play. When this player sees that Nel-O, Plunge or Sevens is being allowed, he will not take an "empty seat" with those who are degrading 42. You can easily begin hosting your own games and wait for players to join you who will play 42 properly.
You can have enjoyable games online and meet nice people. But you will also encounter rude and obnoxious people online. Curtis ought to program in an "Always Exclude" ability. As it is now, when you're hosting a game, you can refuse to let in someone you remember was discourteous in the past. The problem with that is Curtis' program allows anyone to easily change his screen name and you not be able to recognize it as the rude person you'd like to avoid. When you register the program, you use a code number--Curtis should somehow utilize that number to enable the program to recognize someone you have consigned to the Always Exclude list and display a message to that person informing him that his request to play was refused--with no message appearing on your screen about it. Perhaps Curtis could even provide an option whereby you could inform the excluded person the reason he was being refused. Maybe you would type in "offensive language," "chats way too much," "obnoxious." If the refused encountered several such "Always Exclude" messages, perhaps he would modify his behavior while playing 42 online with others.
If you are a variationist you will like playing the online tourneys or ladders. The winners probably fancy themselves as 42 champions--- but since most of the online players include variations, it's not a true test of excellence in Forty-two playing. The winners are those who are adept at skewing out marks any and every way their variations permit, rather than playing great, straight 42. Someone who has reached the top of the ladder or won such tourneys by playing variations who thinks he has proven his prowess at 42, is like someone who has won in Miniature Golf competitions imagining he can take on Tiger Woods in the PGA--it's just simply isn't the same game. The two may look similar is some ways--but it's not the same game--Tiger Woods' golf is not Miniature Golf. Forty-two that includes variations is not Forty-two.
One of the most humiliating and dreaded things that can happen while playing 42 is to play an entire game without winning even one mark. This is called "getting skunked." Traditionally one of the triumphant players draws a depiction of a polecat on the opponents' column. The pictorial embarrassment glares out for all to see. The fear of getting a skunk drawn on you should spur all players to always play at their very best.
When bidding, say on sixes, (let's say your partner has and another six), it probably is best to lead , if you have it, so as to give your partner the option to catch or not catch depending on whether he has leads. (A reason a partner might not automatically catch his partner's initial playing of trumps is that he sees that the opponent didn't play a trump and he suspects that the other opponent may have two trumps--so he wants his partner to lead another trump to clear any remaining trumps from the opponent); but it is usually best for a partner to try to catch what his partner leads. If you have bid and you don't have the double-trump, it is often best to play your highest trump rather than a low trump when initially trying to get your partner in the lead---and leading a high trump may prevent your opponents from catching your lead with a low trump--your opponents might even decline to catch your high trump; and thus give you the opportunity to come back on the second play to clear the trumps they hold.
When bidding 84, say on fours, you lead , and your partner plays and your opponent on your right promptly lays down , , proclaiming he has your trump-set. Don't be pliant in letting your opponents quickly turn over the dominoes and marking for themselves two marks. Protest that you want to play the hand out. Your opponents will loudly and vigorously tell you there is no way you can make it for you are obviously trump-set. And you would be set if you just automatically came back with . But don't do that. Lead whatever off you have in hopes your partner can catch it and remain in the lead; if he can remain in the lead, then whenever your opponent trumps in, you will be able to overtrump and then lead your to get his and you then can probably make your bid.
You bid 84 on blanks. You: . Left-opponent: . Your partner: . Right-opponent: . You see that there are two trumps out, the and the . Your partner may have both of them or your partner and opponent may have one apiece. Or, and this is what you fear most, your right-opponent may have both of them. When playing on-line you don't get any physical indicators of what the other players may have. But in playing 42, you are always alert and watching for any hint of what your opponents might have. Wise old-timers at 42 will maintain a "poker face"; but others may inadvertently "brighten up," or give out some slight indicator that you will discern. You noticed your right-opponent now has a slight smile. You believe he is not so wily as to be tricking you. You suspect he is holding both your trumps and expecting to set you. If he does have both trumps, then you see you will quickly go set if you lead . That would leave your right-opponent with after he plays his to your . Your only chance of making this bid is to get your partner in the lead and hopefully he will have enough doubles or walkers to remain in the lead, until you can overcome your right-opponent's trumps. You: . Left-opponent: . Your partner: (your partner knows to try to catch whatever his partner leads; he doesn't think to himself, "I don't have ; we're going set--it doesn't matter what I play--I'll just toss in my )--he knows if he has a higher domino than what his partner has led, then he better play a higher domino to it, if he can. Right-opponent: . Your partner: . Right-opponent: . You, for sure, cannot trump in--for if you do, there is no hope of you making this bid. So to your partner's , you play one of your doubles--but which one? There is no way your partner can lead an ace that will make you play . But suppose he leads a five, and your right-opponent trumped it--if you had to play your , you would go set. So to eliminate that danger, you play , rather than . Your left-opponent: . Your partner: . Your right-opponent is getting worried. He sees you are skillfully maneuvering to wrestle away from him what first appeared to be a certain defeat for you. He saw you played on your partner's --so he realizes it wouldn't do any good to trump the --you would just overtrump him. So he plays: . You: . Left-opponent: . Your partner: . Your right-opponent is glum. He sees you have outfoxed him. He dejectedly throws down his . You: . Left-opponent: . Now to whatever your partner leads your right-opponent will trump--and you will overtrump him and have the higher trump that will catch his remaining trump. You have played good 42. Most 42 players you encounter would just unthinkingly have led first, and then , and gone set. But you play at a higher level.
Suppose when bidding 84, the only off you have is a behind . If on the next to the last play your partner has and no other six, but perhaps a double, and one of your opponents has and , it can be best to play , rather than automatically playing on the next to the last play. It is risky to do that; but you might decide to play like that, if you saw that not many sixes had been played--you could surmise an opponent is protecting his sixes for the opportunity to set you.
Be alert that your opponents may sometimes be too quick in declaring they have made their bid. Don't assume because they exclaim they have made it that they really have. For example:
Suppose the dominoes were drawn this way:
Your partner bids 35, right opponent passes, you pass, left-opponent bids 36 on treys and leads (Why didn't he play , instead of ? Because he only has three trumps and he fears an opponent has and another one and will wind up with having the highest trump out--and a bidder really doesn't want an opponent ready to pounce with the high trump).
Your partner plays . Right-opponent catches with . You: .
Right-opponent hesitates a while trying to figure out whether to lead a six or a five; your left-opponent throws his dominoes face up and says, "there is no need to worry with it I have the rest of it; I have no offs"---but you say, "don't mark it just yet, I'd like to play it out." Your left-opponent counters, "There's no need to play it out; you see I'll either trump in or catch any five or six my partner leads." BUT THAT'S WHERE HE'S WRONG. Any five or six his partner leads will result in him going set. If his partner leads a six, you will trump in and will set him when your partner plays or if your right-opponent plays a five, you will trump and your left-opponent will play , but your partner will put on and your opponent will have lost his bid.
People are often too quick to throw down their dominoes and declaring a bid is made. It can happen that your opponent has bid 84 and next to the last play have a walking and and the only remaining trump out his partner has. If there is a trump remaining out, it is not fair to the opponents for him to throw down his dominoes and proclaim he has made it; for it can happen and has happened! that his own partner becomes alarmed at seeing his partner play a little unthinkingly will trump his partner's walker and will end up losing the marks because his only remaining domino is an off that will be caught by his opponent, thus what should have been a certain making of a bid was foiled by a blunder. If it had not been played out, if the dominoes had just been thrown down, no one would have guessed his own partner would have blundered so badly. So it should be emphasized, even among experienced players, that as long as there are any trumps out anywhere, the throwing down of dominoes and proclaiming the bid is made will not be allowed.
If you have the misfortune to be playing in a game in which plunging is allowed (someone who has at least four doubles can "plunge" and his partner selects trumps and does the initial leading). Some people even allow that a Plunge bid is a four-mark bid; then it is especially painful when your opponents declare the bid made when it actually hasn't been made. For example:
Your partner: pass
Right-opponent leads . You play . Left-opponent plays . Your partner plays .
Your right-opponent throws his dominoes face up and says "we have all the doubles and I have no offs; we made it!" But you say "I'd like to play this out." And if your left-opponent plays either his or his you will be able to overtrump your right-opponent and indeed set him!
If you are weak on trumps or if you want to avoid having to later lead an especially dangerous off, it is often best not to lead your double-trump but instead, retain your double-trump so that later, hopefully, you will catch in and with it be able to clear any remaining trumps out of your opponents' hands. But whenever you are considering leading out a small trump, try to prevent your opponent from catching that trump with a trump that is a count domino, such as or , , for that would make it more difficult for you to make your bid. And it's probably best to nearly always lead a higher trump, rather than a lower trump. And when your partner or opponent bids and leads out a small trump, if you have two trumps, always try to play higher than your right-opponent, but retain your highest trump; e.g.: if your partner bid on sixes and led , your right-opponent played (you have and ) play instead of , for your left-opponent may come up with and it will be to your benefit to be holding the highest trump out.
It is often best to lead your off early, as soon as you can, before your opponents have the opportunity to clear their hands and be able to put count on what you lead, should the other opponent catch it. An exception to this might be if you have a walker, perhaps already have led a double, such as , and you have a walking and offs and . You want to lead out your off soon, for the reason given above, but you certainly don't want your walker to be taken away from you, which could happen if anyone (including your partner) has . So lead your walker before you lead your off . For it can happen to you that if you led first and your partner caught it with that he then leads , which takes away your walking , you are left to go set if he doesn't have any more doubles for you. Figure if you have a walker that can be taken away from you, it will be---don't let that happen.
If you don't have the double to your trump, you don't want an opponent to continue to keep it during the course of playing the tricks. He would then be in the catbird seat (a position of power or control). In some instances it may be best to lead a count-trump in order to entice an opponent to catch the first trick with his double. Here is an example of this: you bid 34 on fours and have:
Suppose the dominoes were drawn like this:
The marks are six to five in your favor and your left-opponent passed, your partner bid 34, your right-opponent passed. If you were behind in marks or if the right-opponent had bid, you might have raised to 36 or more, hoping your partner would have your sixes or . But since your partner bid 34, you figure he probably has a fairly good hand (and your hand is risky), so you pass.
He bids on fours. This is another instance when he probably ought to lead his , in hopes he can entice the into being played. But of course it's risky to do that, for if one opponent catches the and the other opponent can put on or , the mark is lost.
Your partner chooses to lead out , the right-opponent does not have a double to lead should he catch it, declines to play , but plays instead. You play and the left-opponent plays .
You lead , left-opponent , your partner and your right-opponent .
You play , left-opponent . Your partner must now decide what to do. He saw your right-opponent rid his hand of a five on the you led. He worries that may mean your right-opponent has the and is getting ready to pounce at the first good opportunity. So your partner is reluctant to play either or on your . He plays . Your right-opponent now blunders!--he can't bring himself to give away a nickel in count, so he keeps the domino he should play (the ) and plays instead.
When you saw your partner didn't play an off, but threw away one of his doubles, that's when the alarm bells go ringing for you! That showed he must be worried about his trump situation.
The average 42 player would just blithely keep on leading his walking sixes, which would in no way help his partner get out of his peril. So you would positively not lead your walking . But would lead your , so hopefully your partner can somehow catch it, getting in as much count as quickly as possible, before an opponent's high trump captures enough count to set.
So to your , your left-opponent plays . Your partner plays --and your right-opponent, angry at himself for not throwing in earlier, now has to play it.
Your partner tries to get by leading . Your right-opponent plays , you play , your left-opponent plays .
Your partner now has to lead and just hope won't fall on it too. Happily your right-opponent has and both, so the only trick he will capture will be that one. And so your partner only lost six points, making his 34 bid with two points to spare. He made it only because you were astute enough to not make the mistake of playing your walking sixes (for your right-opponent could then just patiently wait for the sure opportunity of catching either or )-- you boldly led what looked like a scary play (the ); but actually was the smartest play you could make to get your partner out of his difficulty. That is playing good 42! So whenever you see your partner is throwing away doubles on your leads, it may mean he is worried about his trumps. In that case, when you see that happening, the more doubles or walkers you play, instead of helping your partner, may actually be just insuring he will go set. As soon as you've noticed he has thrown away a double on what you have led, see which high count-domino is out ( or ) and lead for it--try to make it fall on your lead--and hopefully your partner will capture it.
Another example of what you may want to do when you see your partner throw away a double:
Right-opponent passes. You bid 31 on deuces. Your left-opponent bids 33 on aces. Your partner bids 34 on sixes. Your partner could lead ; but since there are four sixes out including , it possible an opponent would be able to retain --and as indicated before, an opponent ready to pounce with the highest trump is something you want to avoid. So your partner leads . Right-opponent: . You: . Left-opponent: .
You: . Left-opponent: . Your partner: . Right-opponent sees he can trump this trick and get a count ()---but the only double he has to lead back is , which is not likely to pull in another count. If your partner had bid 36, your right-opponent would trump this trick and lead ; but declines to do so now, for he has his sight on --maybe your partner will trump in on something and when he does, your right-opponent expects to come out with a trump to capture . So instead of trumping this trick, he discards his .
You see you have a walking deuce; so you play it: . Left-opponent: . Your partner: . Do you hear the bells ringing? Your partner threw away a double on your walking deuce. He noticed your right-opponent didn't play a deuce when you led the double, but rid his hand of a five. Your partner wisely didn't throw his on your walker, for fear it would be trumped. He also wisely didn't trump your with and then lead his . For he knows there is a possibility your right-opponent may have both trumps that are out. If your partner trumped with now, your right-opponent would be sure to capture . Right-opponent plays: . Now what do you play? Because your partner played on your walker, you know he is worried about trumps. Like the previous example, now is the time to lead a five-trey to get played if you can--(you're thinking maybe your left-opponent has and your partner can trump it with and that will make 34). You lead . Left-opponent: . Your partner : (your partner certainly doesn't want to play and risk that it will be trumped by your right-opponent). Your right-opponent trumps this trick with . But your partner now is in complete control and will have the rest of the tricks. This bid was made by good-playing on your part in leading and good-playing by your partner in throwing in (which alerted you that he was worried about trumps) instead of . By keeping he was able to play it on your , which would have caught it, had your right-opponent not trumped it.
But if your partner had drawn instead of , then one of your fours would have been a better play than . In 42 you won't always know which is the best domino to lead. You just do your best in discerning who likely has what and relying on what you remember has worked in the past, give it your best shot. Sometimes it will go as you hope; but other times it won't. There are too many possible distributions of the dominoes for you to declare you should always do this or that in every situation. This player favors trying to get the big count to hit the table when he sees that his partner (who has bid) throws away a double. But again, that would have been wrong if, in this example, your partner had drawn instead of the . Forty-two is really enjoyable when you do make the right decision! It's interesting to note, in the above example, that a bid sometimes can be made by declaring as trumps what you have fewer. Your partner had three sixes, but only two fives. If he had bid on fives, had led first, you would have played ; your partner would then lead to which you would trump with and would have fallen on your , which would have made 33. When either you or your partner trumped anything with your five, that would have made 34. In the above example, suppose instead of your partner having , he had either or or ; he just might have decided to bid on one trump. Many very good players, who have played for decades, never even imagine that at times they could make a 30, 31, 32, or 33 bid with only one trump--and because they don't see that as a viable possibility, they let pass an opportunity that might mean the difference in winning and losing. When you draw , , and one other double that may draw in a nickel-count you could play it this way: lead , then and then the double that hopefully will draw in a five-count. At times you will make 33. Outstanding players do sometimes see ways of making bids to which lesser players are without a clue that a bid can be made that way. When would you ever bid on only one trump? If the score were six to six and an opponent who you know is a very good player, one who hardly ever loses a 31 bid, bids 30 31 or 32, that might be the time to raise him with as your only trump. Let's play it out:
The score is six to six. Your right-opponent passes. You bid 31 on deuces. Your left-opponent bid 32 on treys. Your partner bid 33. He can choose to bid on sixes (there are four out somewhere; your partner worries that if an opponent has and another one or two, he might go set. Or he can choose to be a bit bold and bid on fives. Your partner is not the timorous sort. He bids on fives and leads . Your right-opponent: . You: . Your left-opponent: .
Your partner: . Right-opponent: . You . That was a surprise to your partner! This was just the second trick; he didn't expect anyone to trump his . Your left-opponent is somewhat surprised too; he saw he didn't have a six and thought he was going to set your partner by trumping the . Instead, he plays: .
You: . Left-opponent: . Your partner: . Your right-opponent: . That's 33. You and your partner win the game. (If your partner had not raised your left-opponent, your left-opponent would have made 41 and won the game).
Is there ever an instance in which the opponent is playing his bid and your partner catches his off your putting count on the trick your partner caught will result in your opponent making the bid? Suppose the left-opponent bid 31 and he has led down to , and (deuces are trumps); your partner has , and ; your right-opponent has , and , you have , , . It is your left-opponent's time to play; he previously has led and you know he has for an off. He leads his , your partner plays , your right opponent . Most 42 players will just automatically throw on the because your partner has caught the opponent's trick with his . But if you do, the left-opponent will trump your partner's and then walk his , making his 31 bid. The key to being a good 42 player is not to just play unthinkingly automatically, but to take the time to look on the table and see what has been played and try to the best of your ability to infer what dominoes are out and where they are. Eleven doesn't set 31; putting on your partner's won't do the job. You must get 12, so withhold your by playing on the trick your partner caught; your partner now plays to which your left-opponent will trump---you will have to catch your left-opponent's and that making 12, will indeed set him. So don't be just a domino pusher, a lazy 42 player. Don't just play on automatic; you don't get points by being a fast player; while you don't want to be excessively slow, do take the time and effort to observe what has been played and figure out what dominoes the other players are holding in their hands.
Don't Do the Inexplicable. Differentiate Between an 84 Bid and a non-84 Bid.
Your right-opponent bids 84. You: you don't have a great 84 hand; but over the years you have learned that you are often successful at making 84 with this type of hand--so you are willing to give it a try. You bid three marks. Your left-opponent and your partner passes. Fives are trumps and you lead . Left-opponent: . Your partner: . Why would your partner play ? There is a player who makes this play. His explanation seems to be this: he doesn't have anything to help you with, so he will just he'd go ahead and play . Inexplicable. This is an 84 bid--count doesn't matter. What is the point in your partner giving you ??? Does he imagine that his partner is going to think, "I'm so glad to see that come in"? This player is not going to be glad to see his partner play on the first trick of an 84 bid! He seems to have a blind spot in seeing that it makes no sense to throw away one of the best dominoes he is holding, one that might could be used to help his partner make his 84 bid. Here's how it plays out: Right-opponent: .
You have to come back with another trump to get the trump an opponent is holding: . Left-opponent: . Your partner: . Right-opponent: .
You: you've seen your partner throw away one four; since you have a four behind and you are hoping your partner will catch that four, you decide not to play your trumps now out of fear your partner will gratuitously throw away yet another four. You play: . Left-opponent: . Your partner: . Right-opponent: .
You see that is out. You don't know if your partner has it. Your right-opponent may have it. You decide to play in hopes your partner will have and a double to which you can play your . You: . Left-opponent: . Your partner: . Great! Your partner caught it! Surely he will have a lead and you will make three marks. Right-opponent: .
Your partner doesn't have a lead. You will go set.
Here's how this hand should have been played: You: . Left-opponent: . Your partner sees he doesn't have a double to help you. He should now be trying to figure out ways to help you with what dominoes he has. If you have behind , he may can come out with walking sixes for you. He should also see the possibility that if you have a four behind the , if he hangs onto his fours, he may be able to help you. And if you have a trey behind , by keeping his treys he may be able to help you. The domino he should play now is . Right-opponent: .
You: . Left-opponent: . Your partner: he has to make a decision. He doesn't know if you have a three, four or six. He chooses: . Right-opponent: .
You: It is probably best for you not to continue leading your trumps, for that increases the chances of your partner throwing a way the domino that will help you. Lead before your partner has an opportunity to make a mistake. To your your left-opponent plays . Your partner; . Right-opponent .
You are not sure where the is, but decide to lead your in hopes your partner has it. Left-opponent . Your partner: . Right-opponent .
Your partner has a walking four to lead. You will play your off, the , on it and you will make three marks. You make three marks because your partner played good 42. He didn't give up on trying to help you, just because he didn't have a double in his hand. A person can play either exceedingly poor 42 or good 42. In this example, it's the difference in getting the three marks or losing the three marks. Never give up trying to help your partner--with whatever dominoes you have, try to help your partner.
Suppose the dominoes were drawn like this:
It's your first bid. You bid 30. The other players pass.
You could bid on blanks, but you'd have for an off a five behind (which is okay) but since you don't know where and are, and you don't have , it is risky to bid on blanks.
You could bid on fives; but then you have two fours to contend with. You choose to have deuces as your trumps. Usually it would be best to save your double-trump for later and therefore lead . But since is out, you decide to lead your in hopes you can pull in that count.
So you play: , your left opponent: , your partner: (now you wish you had led down), left-opponent: .
You know now, because your partner played , he doesn't have any more trumps (a partner should not play a high trump on his partner's lead and keep a lower trump--that simply is not good playing, for it confuses his partner; you must assume your partner will keep the higher of two trumps, unless one of the trumps is a count-domino). You rightly assume your partner has no more trumps and one of your opponents has a trump. You could lead one of your trumps and make the opponent's trump be played, but you fear the other opponent will play , or even worse, .
So you decide to play your , knowing it's just the second play and you see there are three fives out there somewhere (the is a trump, so is not counted as a five) and you just hope the opponent who has the trump also has a five.
You: ; left-opponent: ; your partner: ; right-opponent: --you survived that play!
You now have a walking ; you lead it, hoping your partner will give you count.
Your left-opponent ; your partner: ; right-opponent: .
You could lead , but dare not, as almost certainly the opponent with the trump would catch it.
You lead ; left-opponent: ; your partner: ; right-opponent: .
Right-opponent: leads ; you don't want to give up your , so you trump it with ; left-opponent: ; your partner: .
Now you're not sure what to do. Your opponents already have and you know if you lead , it will be trumped by your opponent. There is a possibility that by leading your trump that when your opponent catches it, he won't have a double; he might have a little six and your partner would catch the last trick of the hand with --it is possible the dominoes would be like that, so you play .
Your left-opponent is the one with the trump; he plays ; your partner plays ; your right-opponent plays .
Now all your hopes on making this bid depend on your left-opponent having an off your partner can catch.
Your left-opponent plays --your hopes are dashed, and you go set when you play your .
This is an example of inattentive or lazy playing--just simply bad 42 playing!
There is no point at all in leading your . All you have to do is look on the table and calculate how much count you have acquired. You have , , --that's 25, plus the four tricks, makes 29--all you need is one more trick to make your 30 bid. So go ahead, lead your ; let your opponent capture . They will have and plus two tricks--that's 12--twelve doesn't set a 30 bid (12 from 42 is 30--it takes 13 to set 30). When your opponent catches your with his trump, you are left with the only remaining trump, and that makes your bid.
In Forty-two you don't just concentrate on what dominoes you have in your hand--you closely observe and consider what dominoes have been played, you keep up with what trumps have not been played and know how much count has already been played. Don't be a lazy or inattentive 42 player!. You will enjoy 42 so much more if you are concentrating, keenly observing every play of each player--if you play sharp 42, you will understand what a great game 42 is!
Suppose the dominoes were drawn like this:
You bid 34 on fours.
You: . Left-opponent: . Your partner: . Right-opponent: .
Your partner: . Right-opponent: . You: ( is a better play than , so you would not have to play in case your partner plays ). Left-opponent:
Your partner: . Right-opponent: . You: . Left-opponent: .
Forty-two is very interesting when you are considering the various possibility how the dominoes may fall. In this instance, all you need to do is capture one more nickel-count to make your bid. But how do you do it? How do you prevent your opponents from getting both, the and ? The way most people would play this hand is to just automatically, unhesitatingly lead back your trumps (for you know there is still a trump out), then lead , expecting (if your partner hasn't already given it to you) to fall on it. But what if one opponent is backing up his and the other opponent is poised to throw onto it? You decide to play this differently than most players would. You: . Left-opponent: . Your partner: . Right-opponent: .
You expected a nickel-count to fall on that, if your opponent caught it--you don't mind that, just as long as you can capture the other nickel-count. By playing this way, now the only way you can go set is if one opponent plays (forcing you to follow suit with your ) and the other opponent puts on . You are betting it won't be like that. If the opponent leads anything other than , you will just wait to capture the with your or catch with your , if it is led. Or get rid of your and capture the rest. You played the hand well, which saved the mark for you. But even with all the good-playing you could muster, you could still have been set had the and been as aforementioned. You can't do anything about what dominoes you draw. Your task is to play every trick the best you can. You really enjoy 42 when you see you have made the right choice, the right decision that enabled you to win the mark through skillful playing.
Some players are prone, when bidding 84, to not even care where the trumps are; they seemed programmed to just play down to all seven tricks to usually their off behind a double. Even Curtis Cameron's 3.35 version of his computer program will strangely disregard the fact that his partner has all the trumps. When the program bids 84 on blanks and the only three trumps out are in his partner's hand, the program will come back the second and then the third time, oblivious to the fact that his partner might help him with those trumps. In this instance of an 84 bid all the program seems to know to do is to lead down to the off behind the double---on which the opponent catches and he goes set. If it had only left his partner with the trumps, his partner would have trumped the off and the bid would have been made. But in real-life-playing this really does occur---by mediocre players.
Even some longtime players seem to be beset by a moment of confusion when their partner bids on fours and leads out the . Should you give your partner the since it is a big count-domino or give your partner ? Only the mediocre players are beset by that confusion. You should of course play the smaller four; if your partner bid anything more than 31 he knows you must have or an opponent would immediately throw it down, announcing that the bidder is set. When didn't fall on the first play, your partner will assume you have . He now can either choose to lead a four on the second play to get you in the lead, or wait till later and figure you will trump in with it at the appropriate time. If you played your first, then he would have to assume you don't have any other fours, and he would likely come back and get your other four; and so you will have lost a good opportunity to use a trump to help your partner make the bid. Whenever your partner bids on fours and you have and a smaller four, make this a rule you NEVER violate: Never play your on your partner's initial lead of double four (and don't offer the lame excuse, "I didn't want my partner to get me in the lead, for I didn't have any doubles or any good thing to lead"--if you are playing with a good 42 player, and he sees that the only remaining trump out is , he probably won't lead another four the second play--but will play his doubles down to his off; and you are expected to trump in then with your . This would be especially true if your partner has an off behind its double. If he doesn't have an off behind its double, then he might, at some point, lead a small four back, figuring you will surely have at least one double or can lead something that will enable him to get rid of a worrisome off.
No matter how bad your hand is, even if you have no doubles to help your partner, if all you have is small fours, fives and sixes, don't ever imagine you are playing smart 42 by giving your partner the highest trump and keeping the smaller trump (if your partner bid on blanks, under no circumstances would you play your to his initial lead of and keep a smaller blank, or if your partner bid on aces, under no circumstances would you play your to his initial lead of and keep a smaller ace, or if your partner bid on deuces, under no circumstances would you play your to his initial lead of and keep a smaller deuce, or if your partner bid on treys, under no circumstances would you play your to his initial lead of and keep a smaller trey, etc.). If after the first trick, the only outstanding trump out is your high trump, your partner should not automatically come back with a small trump and force you to play the high trump. Train your partner to lead his doubles, if he has any--doing that will hopefully draw in count and enable you to rid your hand of something to which you may trump or those doubles your partner should be leading may draw out dominoes from your opponents that will enable you to walk a domino. It is poor playing indeed for a partner to throw away his high trump on his partner's initial lead of the double out of fear he will be put in the lead. If you see that after the first trick you can be holding the highest trump out, be happy you have a trump that may enable you to trump in and help your partner---DON'T EVER be guilty of throwing away what may be the only way you can help your partner! And let's just suppose that the fearful partner having read and remembered the above, being doubtful and skeptical of the advice, nevertheless did resist his impulse to throw in onto his partner's initial lead of . So now the trembling partner awaits with dread for his partner to lead back a trump. And yes, that's what happens! and all that he has in his hand are no doubles, just four, five and sixes. "I knew this would happen! I knew all the time I should have played my high trump and not let my partner get me in the lead!" And so he dejectedly leads a , expecting to come in and set his partner. One opponent plays and, another opponent , but his partner doesn't have a six, trumps it. "How did that happen?" the still shaking partner wonders. did fall, but the bidder caught it. Disaster didn't happen. The bidder now can lead his and although an opponent will catch it, the other opponent also has a four and can't put count on. The bidder made it because his partner led a six which drew out the on which he could trump. If the fearful partner had decided to just throw in his the first time (which of course would make his partner assume he is not holding another trump) then the bidder would have led his off-four and would have gone set. The summation of all the above is just to point out that it is such poor-playing indeed for a partner to throw away a high trump and keep a lower one on his partner's initial lead of a double.
When playing 42 with people who supposedly know how to play, it's interesting to see the strange "logic" some have. One player always plays his high trump on his partner's double. If his partner bid on aces and leads out , that player will give his partner , instead of . His theory is that his partner will want to see where all the high trumps are, so he's doing his part to help his partner gather that information. That's poor 42 playing. He should keep his higher trump, for that may be the only way he will have to help his partner--(and it serves no useful purpose to confuse your partner by playing a higher trump and keeping a lower one--unless the trump is a count domino--if the partner had and , then to his partner's initial lead of , he would give him because it is a count domino, and you always expect your partner to be quick to give you count, unless there is a compelling reason not to do so. But if your partner bid 84, count doesn't matter. If your partner bid 84 on treys and the only two treys you have are and , you would give your partner the ; for it can be he would have five treys and would need to lead his to get you in the lead). Suppose you get the bid for 31 and the dominoes are like this:
You bid on aces and lead out your double.
Left-opponent . Your partner (wanting to do his part to help you see where the high trumps are) plays .
Right-opponent plays . Now you a sit a moment, a little stunned. Somebody is not playing good 42. Surely the right-opponent would not throw in his high and keep . So it must be your partner, with some malformed theory on how to play, who his holding . You restrain yourself from reaching across the table and wringing his neck. If he had kept his , you could, after you've led the doubles you have, lead a small ace and get him in the lead; he would then start playing his doubles; you would get rid of and easily make your bid. As it is, you of course leave him with his trump, hoping he will be able to trump your . You play . Left-opponent: . Your partner will have to play . Right-opponent: . You play . Left-opponent: . Your partner, imagining he is playing good 42, gives you . After already making one blunder (playing his first) he makes yet another blunder. He should be preparing himself to use the trump you are leaving him, by getting rid of his five. But no, he happily gives you , the thought never entering his mind he should retain and play instead. Right-opponent: . You are down to nothing but trumps and . You lead . Left-opponent: . Your partner now plays his ; the right-opponent plays ---you go set. If your partner now tells you, "you overbid your hand," you may be excused if you throw a domino at him! Twice it was in your grasp to make that bid and twice your partner blundered--and more than likely, unless someone tells him, he won't have any inkling he played bad 42.
Don't Unnecessarily Confuse Your Partner.
Your right-opponent bid 31 on treys (he has good trumps and , but having both a six and a five for an off makes him reluctant to bid more than 31). You bid 32 on sixes. Your left-opponent and your partner pass. You lead . Left-opponent: . Your partner: . Right-opponent: .
Your partner: . Right-opponent: (getting rid of a five in hopes of trumping ). You: . Left-opponent: .
Your partner: . Right-opponent: (still thinking about capturing ). You: . Left-opponent: .
Your partner: . Right-opponent: (realizing you must be getting down to having nothing but trumps and doubles, decides to wait no longer for ; he's going to use his trump now and sees what happens). You ponder the situation. You see there are two fours out, the and . You know your partner doesn't have ; because it being a walker, he certainly would have led it, if he had it. You know you are safe to rid your hand of because the most that will fall on that trick is , if your left-opponent happens to have both the and . You play: . Left-opponent: . You are set. You are stunned! What happened? Your partner threw you for a loop. He unnecessarily confused you. This player observed a very good 42-player with many years of experience make this play. Apparently he thought he would be tricking the opponent by playing instead of ; maybe your right-opponent would put count on the thinking his partner would catch it with . But your right-opponent could see that you didn't play a four and would likely trump any count you thought would be a threat to your making this bid. This is not the time for your partner to try to be tricky. It's time for him to play this straight--if he has walking fours, lead them from larger to smaller, the then . Your partner outfoxed himself and caused you to lose this mark. If you hadn't been so sure that your left-opponent had you would have overtrumped your right-opponent's , led your last off, the , and then you would have the rest of the tricks and made your bid.
Again, Don't Unnecessarily Confuse Your Partner
Your partner passed. Your right-opponent bid 33 on aces. You bid 34 on deuces. Your left-opponent would have been comfortable bidding 33 on fours; but doesn't want to try 35 on them; he thinks that might be stretching a bit--so he passes. You: (you are not worried about getting in your trumps; your worry is , how to get rid of your fives--you definitely don't want to lead your and at some point lead one of your fives. You want to lead a small deuce to which hopefully your partner will catch and enable you to rid your hand of your fives). To your your left-opponent plays . Your partner plays: (looks good for you--looks like your partner will help you make this bid). Right-opponent: . Your partner: . Right-opponent: . You know your partner doesn't have ; if he did, he would have played it--you have to trump it to keep from going set. You: . Left-opponent: .
You: in hopes of getting . Left-opponent: . Your partner: . Right-opponent: .
You: . Left-opponent: . Your partner: (you are a little confused--why did your partner lead an off, the , when he could have led a double to help you?). Right-opponent: . You are set. Your partner turns his dominoes face up and you see he has . Why didn't he play instead of ? That's a very good question. This player plays with someone who likes to play his and then . Perhaps he thinks it's a smart play. Probably he is thinking it will trick the opponent and the opponent will put on count. The problem is that it also tricks you. You don't know he has . It would be so much better for him to just play this straight, no tricks at this point; as in this example, he should play , then , then . You would have rid your hand of your fives and easily made your bid. But your partner unnecessarily confused you. That's not good 42-playing.
It is sometimes best not to just always automatically get in your trumps. Sometimes you will want to leave a trump out, trusting your partner will have it. You are running a risk an opponent will have it, and will trump in with it and set you. But good 42 players will, at times, take that risk, as in this example:
You bid 31 on treys and lead . Left-opponent: . Your partner: . Right-opponent: .
You don't know where is. You certainly need help this time, with three offs including . So you decide to risk your partner has the trump. Therefore, you don't come back with . Instead, you lead --and yes, you are risking you will go set right there, if you have guessed wrong and your opponent has the and no five. But good 42 players are willing to take chances.
You: . Left-opponent: . Your partner: remembering he should quickly be throwing in what count dominoes he has to his partner, plays . Right-opponent: .
Your partner just made a crucial mistake. His focus was on giving you count; but he didn't remember that you do not give your partner your count if there is a compelling reason not to do so.
He ought to realize you are worried about your trump, that you are running a risk by leaving it out and you don't know where it is. This is where the rule of First Opportunity kicks in. If it is not obvious to your partner that you have a trump, you trump in at the first opportunity you see. If you do not trump in at the first opportunity, then your partner will assume the opponent is holding the trump, and will come back and get it.
You: . Left-opponent: . Your partner: --you are dismayed! Why, why, why wouldn't your partner trump in and help you when he could have? Right-opponent: .
It doesn't matter what you lead now. The in your hand will set you. The mark that could have been made so easily, is lost because your partner didn't understand that using his trump at the first opportunity is often more important than giving his partner count. It is use it or lose it.
You bid 34 on deuces.
You play: . Left-opponent: . Your partner: --he, of course, does not play his ; that would be unnecessarily confusing his partner--he plays his smaller trump. Right-opponent: .
Now the question is: who has what trumps? You know your partner doesn't have ; he would have given it to you, because it is a count domino. You know is in your left-opponent's hand. If he also has , you are probably in trouble. It will be difficult for you to make your bid. It is not best to come back with your ; that would be playing unthinkingly automatically, poor 42 playing. If your left-opponent has both trumps, he then would be in the catbird seat, holding the high trump, which also happens to be a count domino. If your left-opponent has (and you know he does) and your partner has , you are well on your way toward making your bid. If your left-opponent has and , you might as well know it now. If you go set on this second play, there is likely not much you could have done anyway to save the mark. But if you survive this second play, you are likely to make your bid. Leading as your second play is the best way to play this hand. (You rejected the impulse to lead as your first play because one of the trumps out was a count domino, the , and if the opponent caught it, he might immediately lead or and capture , which would quickly set you). If the left-opponent is a sharp player, he probably would unhesitatingly play his on your , to try to make you think that was the only trump he has. But you will still come back, the second play, with .
Your left-opponent passes. So does your partner. Your right-opponent has a nice 35 hand on fours and bids that. Your hand sure doesn't look like a 36 hand with that and sticking out like sore thumbs. But 42 is not a game for the fainthearted. Often you have to be willing to take chances, be willing to trust that your partner can help you make your bid. Now it's your time to bid. What will you bid on this? You have deuces. You don't like having and for offs. If you bid 36, you realize you may go set. You're not feeling faint. A surge of boldness envelopes you and you say 36 on deuces. Having such bad offs, you consider leading in hopes your partner will get in the lead and help you. But because you have the unprotected, if an opponent catches the first trick and then leads or , you will go set. You lead . Left-opponent: . Your left-opponent this time is a sharp player. He knows he won't likely be able to prevent you from taking away his , so why try to keep it and in so doing give you the knowledge of who has that trump? Your partner: . Right-opponent: .
What do you play now? There are two trumps out, the and . Your partner may have both of them. Your opponent may have both of them. Your partner may have the higher one--or it may be your opponent holding . There is no way you can tell. Unlike the previous example, leading now may result in your going set. In this situation, try to pull in what count you can with the doubles you have. You: . Left-opponent: . Now the question is, does your partner know the importance of First Opportunity? If he thinks he will make you happy by giving you his count, the , he is wrong. He should look at the first trick and see that only three trumps have been played and suspect you may be worried about trumps or need help pretty badly. If your partner has leads for you, now is the time for him to trump--trump at his first opportunity and help you as much as he can. If he does that you will make this bid. Here's how: Your partner trumps your with . Right-opponent: .
Your partner: . Right-opponent: . You: (the reason you played instead of is opponents like to lead a five to try to set you, and if that happens, you want to be able to trump a five). Left-opponent: .
Your partner: . Right-opponent: . You: . Left-opponent: . You're feeling a lot better. You've played all your offs and are left with trumps and a double--but you can't throw down your dominoes and proclaim you have this bid made. If your left-opponent has the , you are still in danger of going set. Your partner wisely doesn't lead a five; he leads . Right-opponent: . You: . Left-opponent:.
You now can play and take away the . You make 42 on your 32 bid. But suppose your partner had done what most 42-players would have--given you his count on your . Here's how that would play out: You: . Left-opponent: . Your partner: . Right-opponent: .
You: . Left-opponent: . Your partner: . Right-opponent: .
You: . Left-opponent: . Your partner: . Right-opponent: .
Now you will go set no matter what domino you play. If you play , your left-opponent will play . Your partner will trump it with . Right-opponent: .
Your partner: . Right-opponent: . If you play your now, your opponent's will capture either or . If you trump your partner's , your left-opponent will likely overtrump you. He will lead a six to which your right-opponent will put on . You will trump it, but still be left with , which will set you when your opponent plays . Yes, you did bid wildly. A hand like this is not what you want to routinely bid 36. It can be made or you can go set, depending on whether you have a partner who is playing sharp 42. Partners who are both very good 42-players can make bids lesser players wouldn't even attempt; and if they did, the less-skilled players would likely go set because they simply don't know such things as when to put on count and when to trump. The bid was lost because your partner gave you ; because he didn't understand that it was more important to use his trump than give you count.
If you have several high trumps--such as , , , , (and some offs, such as , , )--it is often good practice to lead the smallest of your uncatchable trumps. So instead of leading , you would lead, as your first play, --by playing like that, you are hoping your left-opponent will try to set you by throwing on count, such as .
Your partner bid 35 on fives. He leads: . Right-opponent: . You: . Left-opponent: .
Your partner: . Right opponent: . You: . Left-opponent: .
Your partner: . Right-opponent: . You: . Left-opponent: .
Your partner: . Right-opponent: . You: . Left-opponent: .
Your partner: . Right opponent: . You: . Left-opponent: .
Always be cognizant of what it takes to make your bid--and secure it as quickly as you can.
Your will make your partner's bid. But you are afraid to lead ; for your partner may not have (and if you think about it, you know your partner doesn't have --if he did have , there would be no offs now in his hand, and he would just turn over his dominoes, proclaiming his bid made. Since he hasn't done that, he must still have an off). You know your partner has ; for that is the only trump that hasn't been played (the last time trumps were led, just you and your partner played trumps--so there is no question your partner has ). You want to save your to play on your partner's --that will make the bid. So you play .
You just blundered! But that's probably the way most 42 players would have played your hand. Your partner doesn't know where is--he will assume your right-opponent has it; he will therefore trump your and lead his --your opponent will capture your . Your partner goes set.
The domino you should have played is . Just look at what has been played. , , have already been played. You have two more sixes in your own hand (the , of course, is a trump). The only domino out that can catch your sixes is . So there is no doubt your partner can trump your . Your partner is sure to trump it; and in capturing , his bid will be made. In this example, whether you lead or , shows clearly whether you are a good 42 player--or a mediocre player.
But the above example also shows whether your partner is playing good 42. When you blundered by leading , your partner could reason if your right-opponent does have both double six and , (and he knows you don't have , or you would have led it) that there is no way he can make the bid. Trumping and then having to lead won't help at all. Wherever is, it will fall on this trick, or the last trick. Upon seeing that his partner led , his only chance to make this mark is to surmise his partner has and just blundered by not boldly leading it. So, being a good 42 player, he declines to trump the his partner led--he plays . On the last play he succeeds in capturing the with his --but asks his partner, "why didn't you just go ahead and lead "?
Your right-opponent bid 31 on blanks and leads .
You: , left-opponent: . Your partner: .
Your partner: . Right-opponent: . You: . Left-opponent: (by playing , he is telling his partner he has and if his partner has and a five-off in his hand, lead his small five or a six-off now).
Right-opponent: . You: . Left-opponent: (by playing , he is telling his partner he has , and if his partner has a small trey, lead it now). Your partner: .
Right-opponent: . You: . Left-opponent: . Your partner: .
Right-opponent: . You: (you say, "I'm a generous person. Here's for you." Your right-opponent, not appearing to be pleased by your generosity, casts a suspicious glance toward you). Left-opponent . Your partner: .
Right-opponent . You: ("Is there no end to my altruistic propensities?", you ask. Your right-opponent raises his fist as though to thrash you. Left-opponent: . Your partner: .
Your right-opponent knowing well he's never seen a burst of generosity from you in a 42 game, resignedly awaits for you to pounce upon his and set him.
When he played his , it was obvious from seeing the deuces already played and the ones in your hand, that the only one not accounted for, the , was in your right-opponent's hand. And when he played , you already knew exactly what he had--the and the last remaining trump. He made a mistake when he led when he did. He should have played his trumps, then , then and lastly . He revealed too much information about his hand too early. But that's how you get a lot of marks--by taking advantage of your opponents' mistakes---and of course, not making many yourself.
You and your partner were able to set your opponent. But your partner may not have played the best 42. He saw he could capture on the first trick; and that looked so good to him; he used his to get it. Perhaps most of the time when your partner has followed suit (you played ) to an opponent's catchable trump, it is best you play your smaller trump and hang onto your double (your partner should have played , instead of ). He should forego the nickel-count and wait for the or --that is especially valid if he doesn't have any doubles to lead to get count. In this example, if your partner had or to lead to try to get , then it might be okay for him to have captured with his . If he had kept his , then he would be in the catbird seat. If the right-opponent had come back with one of his small trumps to force the play of , you would unhesitatingly have put on or and your opponent would have been set on his second play. Or if your opponent led or his doubles and then , the end-result would be same--he would go set, because your partner is sitting ready to pounce on or whenever he can with his . But you can't really fault your partner for playing as he did (his catching ) because your opponent was set. You can't argue with success. Playing that way will net you the nickel-count; but often you will wind up with only that trick. This player would have chosen to let go by.
The score is six to six. Your right-opponent bids first; he bids 36 (he intends to bid on fours and lead first, then as his second play). You pass. Left-opponent passes. Your partner doesn't relish bidding 37 with a for an off. But he knows your right-opponent is a conservative bidder and a player who knows how to size up his hand, and usually makes what he bids. So your partner is going to bid 37 on aces and leads . Your right-opponent plays . He played well. He knows by experience it is best to hit an opponent as hard and as quickly as he can. His partner may have the high trump and will be able to set your partner on this trick, or you may can catch it--however it goes, your right-opponent played well by having it his rule to put on a count domino at the first chance at setting his opponent. He could have played ; but he chose to play , to try to set his opponent as quickly as he can. He may be tricked occasionally by a wily opponent who bids on aces and leads out , while holding all the higher aces. But he doesn't let being sometimes tricked deter him from his "hit hard and quickly" rule.
Your partner played , your right-opponent --does it make any difference whether you play or ? Yes, it does. won't catch anymore securely than --but if your does catch this trick, it will reveal to your partner that your left-opponent doesn't have ; and therefore your partner will know you have it, and not take it away from you, out of fear his opponent has a trump. (Suppose your partner bid on deuces and you have and and your left-opponent has . Your partner leads first and your right-opponent puts on ; always remember to catch his deuce with rather than the . Your partner will know then you have the . If you played first, your partner would worry that your left-opponent might be holding and that could compel him to play his hand differently).
So you play . Left-opponent: . You don't have a double to help your partner. You don't want to lead your , for that might set your partner; and you don't want to lead because that's a count-domino. You can lead one of your sixes or . What will you choose? You can see from your hand and the that has been played there are three sixes out somewhere and two deuces out somewhere. Usually you would probably choose to lead the domino that has more out (in this case, the six) because it is a little more likely each opponent will have to follow suit (and not be able to put on count). But when you have a trump, you need to always be concerned about ridding your hand of dominoes that will enable you to trump. If you play , you will still have a trey and won't be able to trump a trey if it is soon led out--the same is true with ; you will still have a deuce and wouldn't be able to use your trump if it were soon led. So you choose to lead .
To your , your left-opponent plays . Your partner plays . Your right-opponent: . Because you played and your left-opponent didn't catch the first trick, your partner knows you have ; and he also knows you don't have any doubles, or you would have led one. So he leaves you with your trump. He plays . Right-opponent: . From years of playing 42 you know how important it is to be quick to give your partner count. But since you are a very sharp player, you also know you don't just automatically give your partner count, if there is a compelling reason not to do so. And the compelling reason here is it can be more important to be ridding your hand of dominoes that will enable you to use your trump. Using your trump to help your partner (or set your opponent) is often more vital than your nickel-count dominoes. So instead of giving your partner , you play . Your left-opponent: .
Now is the time your partner needs you. He leads . Right-opponent plunks down his thinking he has set your partner. But you play , and with your partner holding the rest of the trumps, he makes 42 on what looked liked a risky 37 bid. He made it because you played very good 42.
Your partner bid 31 on blanks---a conglomerationist playing Nel-O would be thrilled to have this hand, and would quickly bid 84 on it--but at this table only straight 42 is being played; so on this 31 bid, your partner leads . Right-opponent: . You: . Left-opponent: .
Your partner: (he just made a mistake--he should have played , to give his partner a chance to give him count---and you would have gladly given him ). Right-opponent: . You: . Left-opponent: .
Right-opponent: (he makes an interesting play; he chose to play , instead of ). You: (you have an aversion to giving an opponent count; so you play ) . Left-opponent: . Your partner: .
Right-opponent: . You: . Left-opponent: . Your partner . Your partner is set. The lessons to be learned here is it is often best to give your partner a chance to give you his count, and you need to always be concerned about protecting your count; and give count, especially big count (such as ) protection. It would have been better if you had played , even though it is a nickel-count, and kept your protected. Your partner would have made his bid, if you had done that. But that may not always be the case. There are a multitude of combinations of dominoes that can be drawn. The way you play one time may not work for you, if the dominoes are distributed differently. If your partner had and the right-opponent could pull it out of his hand with or , then your playing the would have resulted in your partner going set. Sometimes you will just make the wrong decision. It won't necessarily be a bad play on your part--it's just that at times a play can go either way and there is really no way you can tell which player has what dominoes.
Because there are so many different combinations, so many ways the dominoes can be distributed, you won't always play exactly the same, even in what looks like a situation you've encountered before. You may decide to play differently, be more bold against a less-skilled player than one you know is experienced and crafty. But then again, you might occasionally make risky bids or plays against highly-skilled players. One plays differently depending on a number of factors or circumstances, such as your opinion of what your partner and opponents are likely to do, what the score is, and a desire to prevent your opponents from being able to correctly surmise what you will likely do in all situations, etc. In the final analysis, you consider the dominoes you have drawn, and bid or not bid, and play those dominoes how you feel will result in your getting the mark. Because you will play one way one time and another way another, isn't a bad thing. It might not be what some would consider "consistent" 42; and it might even be contradictory to the way you usually play or bid; but if it is based on years of experience playing 42 and knowing what is apt to work and what isn't (or what can work, what the possibilities are), you go with your best guess on which domino you should play---then when you see you have made the right decision, that you have discerned what is the best play you can make, you are experiencing the delight, the enjoyment of playing 42.
The sharper 42 players will make fewer misplays, fewer mistakes than the average 42 players. The good 42 players are concentrating to see who played what and surmising who has certain dominoes, and have learned what to do and what not to do in various circumstances. This is where the skill and the enjoyment of 42 comes in. Perhaps most players who have embraced the variations so readily have never reached that level of skill in 42, and do not know and understand what a great game 42 really is. If you are not pained by a blunder you see you have made; if you don't care about 42 enough to always want to play the best that is possible to play, then you probably belong with the variationists. They really enjoy playing as they do. Just put your mind in neutral; be content and satisfied with substituting skill, the mental challenge of outwitting your opponents, for variations in which there is little or no strategy. You can be happy playing that way, with as little effort and concentration as possible. But be honest enough to say what you are playing is HodgePodge or Conglomeration or Variations--just don't delude yourself into thinking you're playing real 42.
Most of the time when an opponent bids 84, he will have an off behind its double. Occasionally an opponent will bid 84 with a straight off--but make it an usual practice you concentrate especially on the probability your opponent will have an off behind its double.
Your right-opponent bid 84 on sixes and plays . You see there is one four your can catch (the ) and it's certainly possible your right-opponent may have that as his only off. You see there is one deuce your can catch (the ) and it's certainly possible your right-opponent may have that as his only off. But you are a veteran 42 player; you know from years of experience when an opponent bids 84, he is more likely to have an off behind its double, than a straight-off. So you make the decision early-on you will throw away your and and concentrate on protecting the only thing in this hand that has a chance of catching an off behind its double: a trey. So to your right-opponent's , you play: . Left-opponent: Your partner: .
Right-opponent: . You: . Left-opponent: . Your partner: .
Right-opponent: . You: . Left-opponent: he sees isn't played yet, so he will keep both aces for now; he plays: . Your partner: he sees and and haven't been played, so he will hang onto his trey and even to his little for now. Your partner plays: (he played , instead of , so as make sure you wouldn't hold for it).
Your right-opponent: . You: . Your left-opponent is hoping his partner will have either or a four, for he has the highest four and highest deuce. Your left-opponent plays: . Your-partner: .
Your right-opponent is pleased he was able to pull the ---now if he can just force to fall on his , he will be able to make his 84 bid. Your right-opponent plays: You've played smart 42. You've protected your with and protected your with . You now play . Your left-opponent: . Your partner: When your right-opponent plays , you will play , and be left with to catch his . You get the two marks because you played good 42. A wily opponent may observe your tendency to expect an off behind its double, rather than a straight-off, and bid with a straight-off, hoping you will throw away your doubles, and thus leave his straight-off to either walk or his partner catch it. So you do have to be alert to that possibility. But all this is part of the fun and enjoyment of 42--figuring out how best to play, how best to outmaneuver your opponents with the dominoes you have drawn.
A good player sees opportunities less skilled players overlook. An example of this is knowing that at times he can bid on one trump and sometimes make his bid. If he draws a hand in which he has both and , time and again he can bid on fives (with no other five in his hand). By leading and then , sometimes 32 in count (, , and ) will fall on those first two tricks. So with only those two doubles in his hand and no other five, the experienced player will make his 32 bid on the hand most other players wouldn't have recognized as a makable hand. Try to get in as quickly as possible; if you have , make that your third play. (If you have and and in your hand, you would of course bid on fours instead of fives). You will not want to boldly bid (30, 31, 32, or 33) this way every time you have and in your hand---but have it in your arsenal of plays, know it can be made, and do it when you think it is appropriate.
Another example of an opportunity often overlooked is recognizing many times you can make 84 on a hand like this: you have , , , , , , . You're confident you can pull your trumps; you have an off behind its double () and a straight off (). You could consider this a 35 hand, or if you're bold enough, delight to bid 84 on such a hand. You would figure there are three opportunities: one is you will see your partner has a trump, which you will let him keep to catch your after you lead . Or if he doesn't have a trump that he will have to catch your after you lead . But if he doesn't, you are willing to take the chance he will catch your straight off, . By keenly observing who played which dominoes, lots of times you will know or have a good guess at whether your partner can catch your offs. With a hand like this, you definitely do not plan to lead all your trumps, , and lastly . Your plan is to discern if your partner has a trump; but if you see he does not, you will as quickly as you can, gather in all trumps from your opponents, and then (with one or more trumps still remaining in your hand) immediately lead your (watching very carefully who played what). If you think your partner will catch your off that is behind your double, you lead it. If not, then you lead your other off. You won't make 84 every time you bid on such a hand, but often you will.
Sometimes it is best to "take the mark in hand rather than two in the bush." On a hand like this: , , , , , , , most people will quickly bid 84. But there are four dominoes that can catch the in this hand (, , , ); you are just taking a chance you'll be lucky and will make this 84 bid. It is probably better to forego the risky 84 bid and take the much more sure one mark. So just bid 36 on sixes, lead in hopes your left-opponent won't have a six and will try to set you by putting on . Your second play would be ; so you can get rid of your off with only the probable loss of on the trick, should your opponents catch it. It would be a mistake to lead your double six, then , then , etc.---that would give your opponent time to rid his hands of aces and be ready to set you with when you finally did get around to leading your . Often it is best to lead your off quickly while your opponents must follow suit, rather than giving them the opportunity to clear their hands and be ready to put on count to your off.
But suppose you have a hand like this: , , , , , , . This type of hand is less risky than the previous example. While there are still the same four dominoes that are out to catch , you have to possibly get the and you have the to possibly get in the , and so by the time you lead , you now have a better chance getting the aces in so that your will walk.
Be alert not to make the mistake of giving your partner too early. DON'T GIVE YOUR PARTNER UNLESS DOING SO WILL MAKE THE BID (the exception to this is if you perceive an opponent has the upper hand on trumps, then you would need to get it played before an opponent captures it). But usually, don't give your partner your unless doing so will make the bid. But if you have both and and one or more doubles, do throw in early on one of your partner's leads so your partner will know he can safely lead his five-off. Too many times a player thinks he his playing well by giving his partner ; but if the partner has to lead a small five and one opponent catches it with a higher five and the other opponent plays , then throwing in to his partner doesn't seem nearly as smart as the player thought it was.
A player had these dominoes: , , , , , , . He bid 84, but chose to play the hand differently than most would have. Instead of leading all the fives in his hands and having to play as his last domino, he led as his first domino. His partner caught it with , had a double (he didn't have double six) to lead, and so the bid was made. The reasoning of the bidder is that his partner was just as likely to have as , so why not try that? But if you know you have a sharp partner who likely will be holding low dominoes, such as or to mislead your opponents, then you'd probably play all your trumps first and save for the last play. If the opponent who has also has or , he just might throw away his double six to catch the small domino.
The score is five to four in your opponents' favor. Your partner gets first bid, but passes. Your right-opponent bid 84. You have a decision to make. Do you let your opponent play his 84, or do you raise him? You have only one domino that has any chance of catching anything, ; but it's very unlikely it would work around that your , with no other deuce in your hand, would catch your opponent's off, if he has an off. You consider your partner passed, so he may not have many doubles to help you if you decide to bid, or set your opponent. You decide to take the chance you might can make three marks. You bid 126 (three marks). Your left-opponent passes.
You bid on blanks. You know your partner doesn't have a powerhouse of doubles, for he passed. You are determined not to play this as most 42 players probably would (playing as your first domino). Instead, you lead .
Your left-opponent: . Your partner sadly plays his ; for he can't imagine anyone would lead for to catch the first trick on a three-mark bid. Your partner is amazed when your right-opponent played and your partner realizes he has caught the trick.
Your partner has only one double; so of course he leads it: . Right-opponent: . You: . Left-opponent: . Your partner, the good 42 player that he is, sees immediately he has a walking 2----five deuces are on the board and the other two are in his hand. So he leads . Left-opponent: . You know your partner doesn't have another double in his hand else he would have led it. It would be bad playing for you to trump his and lead the rest of your trumps, with only the faintest possibility your opponents would throw away their sixes and let your walk. You have to trust your partner would not have led , unless he knew it couldn't be caught by the opponents. So to his , you play . Your left-opponent: . You now turn your dominoes face up, celebrating this game won through excellent 42 playing!
Suppose the dominoes were drawn this way:
If you do get caught having to play Nel-O, suppose the marks are six to four in your opponents' favor and your right-opponent, in his excitement at seeing a good Nel-O hand, blurts out "84!"; you figure he more than likely does have a great hand, so you bid three marks. You choose to bid on fours (when the dominoes are all played you realize you would have had an easier time making this, if you had chosen to bid on deuces; but you don't know that at this point--in 42, hindsight is often better than foresight), hoping to get your trumps in and hoping your partner will have to catch your off. You lead and your opponent on your left throws down his three fours, announcing you're trump-set. But you say you want to play out the hand. So to your your opponent on the left plays . Your partner plays . Your right-opponent plays . You now play . Left-opponent: , your partner: , right-opponent: . Your partner doesn't have a double for you; he plays , your right-opponent: , you: , left opponent: . You know you are doomed if you play ; so you now play ; your opponent eager to set you, plunks down his and says "See I told you, you were set!"---but your partner also has no ace, so he overtrumps with , (your opponents sit in stunned amazement), right opponent plays . Your partner plays , your right opponent: , you play , your left opponent plays . You now lead , which gets in your opponent's last remaining trump. Your opponents are left speechless. The point of the above is to show you must NEVER assume your opponents will play expertly. Even though they declare with abounding exultation they have you set, DON'T BELIEVE IT UNTIL YOU ARE CERTAIN THEY ARE CORRECT. Assume if there is any possible way for your opponent to blunder and cast away his advantage (such as being on your left and having three trumps) that he just might make the blunders that will enable you to overcome, and thus truly "snatch victory from the jaws of defeat." That is 42 at its finest.
You salvaged these marks through skill most players wouldn't have done. There are scads of 42 players in Texas; but most never rise to a high level of expertise. When his left-opponent threw down his trumps, your typical variationist wouldn't have any more idea than a rat there was a way he could yet make his bid; he would have immediately agreed he was set. Probably the main reason players play mediocre 42 is that they play too fast; they don't take the time to carefully consider the dominoes that have been played; they just don't bother putting out the effort in concentrating that is necessary to play great 42. To the mediocre player, if it looks like it will be very difficult to make a bid, just don't bother with it, agree you're set, or just play anything to get this difficult hand over with and go on to another. And that's too bad. With that attitude, with that kind of playing, the mediocre players miss out on how very delightful and enjoyable 42 is. You get out of 42 what you put into it. If you are concentrating and playing excellent 42, then you really enjoy it!
It's your first bid--you like what you have drawn. At times you would bid 84 on this hand; but you see is out somewhere, along with two more trumps--so that makes you reluctant to risk losing two marks. You decide to bid 35 on sixes. You plan to lead a small six and as quickly as you can, throw in the or trump in and lead it (before you lead , while hopefully the opponents have treys and can't put any count onto it). After disposing of , you would lead your , clearing any remaining trumps from your opponents' hands. This should be an easy 35 bid to make.
You play: . Left-opponent: (he played instead of because he wants to retain the higher , and he doesn't believe you would bid 35 with , , and out--he would be shocked if your partner caught your with ). Your partner: . Your right-opponent: . You are not so happy with what you see now. Your left-opponent was the only one to play trumps, and still has two, with plans to do mischief with them. Your left-opponent is an adherent to the theory you should hit your opponents as hard and quickly as you can. So he leads . Your partner's hand doesn't look very promising help-wise. But a good 42 player tries to figure out how best to help his partner with whatever dominoes he has. He has to play a five to the , but which one? He sees there is one deuce he can possibly catch () and three treys (the and and ) and one ace he can possible catch (the ). He can protect one of his deuces from , if it is led; and protect one of his treys from , if it is led; and protect one of his aces from , if it is led--he doesn't know if it will work around for him to catch anything or what it will be at this point--he knows he won't play , for there are several of them out; he could decide to play either his or ; he chooses to play . Right-opponent: . You: .
Now you ponder what to do. If you lead your now, the opponent would play and would lead a double, which would force you to trump--his remaining would set your 35 bid. You need to get in as much count as quickly as you can. You could lead your now, but if your left-opponent didn't have an ace, he could trump your and if fell on it, you would be set. So you lead , with hopes your partner will give you . Your left-opponent: . Your partner: . Your partner didn't give you ; that worries you a bit. You will have to try to get it from your opponents. Right-opponent: .
You lead: . Your left-opponent: . That was a break for you that you really needed! Your partner: . Your right-opponent: .
Now is where you play either good 42 or bad 42. You study what has been played. You see there are three treys out--the , the , and the . You know your left-opponent has the high trump, the . If he has two treys, then it's all over for you. You will go set. Leading your won't benefit you at all; that would just insure that your opponent will capture your . The smartest way you can make this bid is to now lead and just hope your left-opponent has a trey and your partner the . So you play: . Your left-opponent: . Your partner, the sharp player he is, sees he has a walker in his , so he catches your trey with his . Your right-opponent: .
Your partner: . Right-opponent: . You don't want to spend your trump; that would give the advantage over to your left-opponent. So you play: . Your left-opponent now sees all hope is gone for him. In one last feeble attempt to keep you from making your bid, he trumps and leads his . You will trump it and make your 35 bid.
Your left-opponent bid 34 on aces. Your partner passes. Your right-opponent considers raising his partner on deuces; but decides not to. You can't reasonably bid 35 on fives with the offs you have; so you pass. Your left-opponent plays: . Your partner: . Right-opponent: . You: .
Left-opponent: . Your partner: . Right-opponent: . You: .
Your partner: . Right-opponent: You: . Left-opponent: .
Your partner: . Right-opponent: . You: . Left-opponent trumps with . Left-opponent: . Your partner: . Right-opponent: . You: .
Left-opponent: . Your partner: . Right-opponent: . You look on the table and see that hasn't been played, and you want to catch it with . So you now play . Your left-opponent plays . It walks. Your left-opponent made his bid. Your opponents get that mark--this is another example of lazy, inattentive playing. The main thing you needed to do was to just notice had not yet been played. Your is really irrelevant. Whoever catches the , which absolutely will fall on the last trick, will capture this mark. Don't be so enamored with your you can't bear to part with it. If you on the next-to-the-last play you throw in , you will still have the highest five out to catch , should your left-opponent have it--and by keeping , you have the highest six out which will catch , should your left-opponent have it. If your left-opponent has and your partner and you catch with , you'd still just get one mark; you don't get bonus marks just because you capture both ten-counts. The "red lights" should have come on for you when your left-opponent trumped your partner's . There was no count on that trick, and your opponent could have thrown an off onto it and easily have made his 34 bid--UNLESS his off is a count-domino. So likely he has either or . But if you watched closely, you saw your left-opponent trump your partner's --so obviously he doesn't have . When he next led out his trump, the , his partner played to it. And even earlier than that, on the second trick when your left-opponent boldly led out , as though he had no fear might fall on it; that should have made you suspicious that he may have the himself. But the real clincher to what domino you should be holding at the last is that it can be clearly seen, at the next-to-last trick, only two off-dominoes haven't been played, the and . And you have it in your power to catch both, simply by hanging onto . A sharp 42 player would see all of this and would not have hesitated to throw away his ---and kept his . Always keep up with what count-dominoes are out; and to the best of your ability, determine who has them.
When not to lead your double-trump.
Your left-opponent bid 35 on deuces. He is anticipating losing a trick to and also losing , but walking his behind the . He leads: . Your partner: . Right-opponent: . You: . You want to hit as hard as you can, so you try to get with your . To your your left-opponent plays . Your partner: . Right-opponent: . You know your partner doesn't have , for he would have given it to you. What do you play now? You haven't captured any count, and since you have in your hand, your can't hope to get it. This is where lots of 42 players would make a mistake. Many players would decide to lead back the in hopes your partner could put on count that would set your opponent. You should have as your rule, when you have caught your opponent's initial lead, that you do not lead back your double-trump when only three trumps have been played and the opponent's partner didn't play one. It is likely your partner will have a trump. If you lead back your , you are apt to wind up just helping your opponent by clearing trumps. You can see four fours have been played and is in your hand (the is a trump). If you lead that will certainly call forth from either your left or right opponent. You should lead your in hopes your partner has a trump and will capture . And if your partner doesn't have a trump and your opponent gets your along with , you are still in the catbird seat because you're holding the high trump. Eventually your left-opponent will lead a trump, and on that trump your partner will automatically play his count (if he is a good player, your partner will see that the hasn't been played and will automatically play his count at that point--mediocre players are afraid to risk their count and consequently lose many marks. You may be tricked sometimes, sometimes the opponent's partner will catch it; but if there is a chance your partner can catch what the opponent led and you have a count-domino that will set your opponent, make it your rule that you put it on! For you may not get another opportunity to set your opponent), and so you have set your opponent.
When your partner has bid and he leads a small trump which you catch, if one of your opponents does not play a trump and the other does, sometimes it will be best to come back with a trump to clear the opponent of a trump which he may have. You may be inclined to keep your trump so that you can help your partner later with it; but if your opponent is also keeping a trump, he may use it decisively against you. Here is an example:
It's your left-opponent's bid. He passes. Your partner bid 30 on blanks. Your right-opponent passes. If your right-opponent had raised your partner, you might have considered raising him on fives--but not having double five or and offs too, you are likely to go set--unless you just happen to be lucky that your partner has . It's a bit wild to bid on such a hand. You pass.
Your partner plays: . Right-opponent: . You: . Left-opponent: . You see that you can lead your and have another lead for your partner with a walking if has to fall on your ---and if you keep your , you can have that to maybe help your partner later. But if you now lead , your partner will go set. Your left-opponent will trump the and capture your partner's . If you lead your double blank and then , your partner will make his bid.
Even when you don't have the double-trump to lead back, it may be best to lead whatever trump you have--in those instances when your partner bid and one opponent didn't play a trump. Here is an example of that:
Your right-opponent bids 31 on fives. He has his protected with and . He will likely lead one of his small fives, even though is out--for he fears an opponent may have two fives and be able to keep the (if he led first) just waiting to jump on his . You pass. Your left-opponent passes. Your partner bid 32 on aces. He leads (he led rather than because if an opponent had and , the opponent would catch with a count-domino, the , which is not what you want to happen. To your partner's your right-opponent plays to try to set. You play . Right-opponent: . You have two doubles to lead and a trump. Your inclination is to lead the doubles and retain your trump to help your partner later. But you noticed that one of the opponents didn't follow suit, so it may be that the other opponent is holding a trump and ready to pounce at the first opportunity he can. Even though it means getting out of the lead, you choose to play . By doing that your partner will make his bid. If you had led either or , your left-opponent would have trumped with his , your partner would have followed suit and when your right-opponent put on , your partner would have gone set. It is sometimes best to clear away trumps from the opponents (when you see that an opponent didn't play one of your partner's trumps), rather than immediately start leading your doubles. But it is not always best to immediately come back with a trump, as this example shows:
Your left-opponent bids 31 on fours. Your partner considers bidding 32 on treys, but since he doesn't have and two five-offs, decides to pass. Your right-opponent bids 35 on deuces. He plans to lead first, hoping you will put on or . If he sees just he and his partner has trumps, he will lead secondly to get his partner in the lead. You: you really don't like seeing that in your hand, but decide to try making 36. Aces are your trumps and you lead . Left-opponent: . Your partner: . Right-opponent: . Your partner sees that only three trumps were played and fears that your right-opponent may have another trump, just ready to pounce, leads his trump: . Right-opponent: . You: . Left-opponent: .
Now you are left with two trumps, two doubles and a that you will inevitably have to lead--and when you lead it, you will go set. Your partner should have led at least one of his doubles to help you out of the situation you were in (having the ). When you find out he was sitting over there with and and didn't lead them, you won't like it one little bit! This is yet another instance showing you can't make a firm rule that you should always do this or do that in 42. Sometimes it will be best to come back immediately with a trump--other times it is the wrong thing to do. Sometimes is best to trump in and start leading your doubles--other times it will be best to wait another trick before doing that, etc. A good 42 player will not always be consistent in the ways he plays. If you bind yourself to always playing a certain way when a certain situation arises, you may find there are exceptions to your self-imposed way of playing that will cost you the mark--a mark you will lose because you didn't vary your usual way of playing. Sometimes you will have a hunch, or feeling or intuition that this time you will play it a little differently. Maybe you will be right or maybe you will be wrong. But 42 should not become mechanical--it should always be fun. The good 42 player knows from experience what can happen and decides to risk that he has made the right choice. Pertaining to the above examples, this player leans toward having his partner, who catches your initial lead, give you at least one lead (lead a double, so you can get rid of an off) before coming back with a trump. Most of the time an opponent will have to follow suit on the second trick.
Forty-two tournaments can be enjoyable, if they are not overly strict with formal "do not do this" and "do not do that" rules (don't touch your dominoes during the course of play, don't talk, line up your dominoes in a certain way, etc.). Rules of conduct are necessary in tournament-play so as not to give unfair advantage. Players can pick up on, by slight hand movements or other gestures and by things said, who has a certain domino. But most 42 players are not going to cheat--if you enforce too strongly your regulations, are too severe, and not allow leeway for honest mistakes people are apt to make, you can squeeze the fun right out of 42. People are not always going to do and play perfectly--sometimes people do inadvertently indicate they have a trump with a gesture or motion or perhaps say something they shouldn't which could be construed as talking across the board, but if you are not playing in a tournament you should give your opponents some slack, show some leniency--remember 42 is just a game for having fun, fellowship, enjoyment--don't take it so sternly that you needlessly hurt someone's feelings.
Some form of the "head table" system is probably the best, so you do not have to wait for the slowest table to finish its game. Some tournaments give money or gift certificates to the winners. But money and certificates are quickly expended. It is better to provide trophies and/or plaques and ribbons to the champions. They are a tangible proof of good playing, mementos of achievement and expertise that will last a lifetime. Forty-two tournaments can be an excellent means to raise money for worthy causes, such as your local volunteer fire department, etc. As an event in your town's yearly festival a 42 tournament can draw people to your town who otherwise would not come. And if you want to bring people into your place of business, hosting a 42 tournament will attract new customers and prospects for you (businesses, commercial establishments should not charge an entry fee; in the instances of business-sponsored tournaments, prizes of cash and gift certificates are appropriate). You will find some tournaments are better (more fun and enjoyable) than others; but at nearly all of them you will have an enjoyable experience playing the great game of 42, and can meet some really nice folks.
A leading manufacturer of dominoes, for years, distributed 42 Rules of Play in each set of dominoes sold. Unfortunately, one paragraph has been especially confusing to aspiring 42 players. Here it is: "'42' is sometimes played by allowing the one that gets the bid to call the small end of the first domino ONLY that is led. Example--if bidder holds , , , , , , and the is an 'off' but if the bidder leads the as the first domino and calls the small end an ace then each player must follow suit. Since the bidder has the in his hand the is the high domino, then this becomes a much better hand. The advantage of playing in this manner is to be able to rid ones hand of 5 and 6 offs thus making the bidding higher." It is regrettable that paragraph was ever written and promulgated as a good way to play 42. It certainly is not. It does not explicitly say it is a Follow-me hand; but if it isn't, it doesn't say what trumps are. Presumably fives would be trumps and therefore you are improperly getting rid of your off, the , on the first play by requiring the players to play an ace to your lead of , rather than a six---the bidder is unfairly ridding his hand of , out of fear will fall on it, if played in the usual way of playing 42---which would leave you sitting pretty, very little chance of going set. Assuming it presents a variation of a Follow-me hand, the bidder, in the opinion of this player, improperly (unfairly) gets rid of a worrisome off (the ) by strangely requiring the other players to play to the ace end of the . As this player has previously stated, if a trump has not been declared, you are playing something other than pure, straight 42. Tournament organizers rightly prohibit Sevens, Nel-O, Splash, Plunge in tournament-play. It is too bad tournament organizers (the ones who should be showing by example what excellent 42 playing is), do not recognize Follow-me is just as inappropriate as the other variations they ban.
In the above-quoted paragraph we see the being led, being played in a bizarre way. Of course it would improve your hand to do that. Swapping dominoes with your partner would improve your hand. Obtaining the bid and declaring something is trumps other than the first domino led would improve your hand. Cheating does not always have to be covert or surreptitious. It can be done boldly and openly. There are 42 players who believe the practices just referred to fall into that category. One person, who was probably influenced by the above-quoted paragraph, bid on aces. He had and ; but not the or . After calling naming aces trumps, he leads as his first play and says the other players must play a four. On the first trick the opponents are likely to have a four and be unable to trump, thus virtually assuring he will make his bid. Yes, he can easily make his bid by playing that way. But that's bad 42. You can score A's on your tests in school, if you are deft at cheating--but it's not right. Playing 42 like that cheapens the game and makes winning any way you can the goal, rather than playing in a straightforward and fair way. That player may well be a variationist at heart, who is able to sneak in this way of conniving a mark, when he knows regular variations would be immediately rejected. And if anybody objects, he will probably say he read it in the rules. If anyone still possesses the "rule" quoted above in a Rules of 42, he should expunge it off the face of the earth any way he can (liquid paper, scissors, whatever it takes to get rid of it). Getting good grades in school any way you can and getting marks in 42 any way you can, should not be tolerated. Do what is right.
Forty-two tournaments ought to be beacons illuminating what is right, honorable and good in the great game of 42. Players should play the dominoes they draw to the best of their ability--42 tournaments should not sanction any contrivance that is in essence unfair, to rid oneself of a domino you'd rather not have in your hand. Yes, you may wish a certain domino wasn't in your hand--but deal with it! Use your skill as a 42 player to overcome, if you can. Don't resort to bizarre, unfair playing--that is a degradation of 42. In the above example, you could easily bid 34 or 35 on fives. You might decide to lead your , with hopes your partner will give you . You might decide to lead first in hopes your partner will catch it with and have a double to lead. You might even decide to bid on aces. Or you might decline to bid and figure there is a good chance you can help your partner with the doubles you have or set your opponent with the you have. There is no good reason at all to depart from straight, pure 42.
It's your partner's first bid. He bids 34 on fours. He anticipates losing his to an opponent's . Your partner doesn't have a five-off, so he isn't worried about . He is willing to lose the and to the opponents with only the probable loss of . He really shouldn't have any problem making his 34 bid.
Right-opponent: passes (he has five blanks, but is reluctant to bid 35 without his and two offs).
You: If you were behind in marks you might even bid 84 on this. Having treys as your trumps, you shouldn't have a problem pulling the remaining ones in and there's a good chance after you lead your two off-fives will walk. But you decide to "take the mark in hand, rather than two in the bush"--on this 35-bid the main domino you're worried about is ; but you don't have an off that is a six or four, so that shouldn't hurt you. Your plan is to lead (and then if doesn't come in on the first trick) and then quickly play your , which hopefully will draw in the fives that are out--which will enable your to walk after you trump in and then lead . The reason you wouldn't lead , , , is an opponent might have two fives, one of which might could catch your or and the other opponent be ready to put on to set you. You want to get your led as quickly as possible ( rather than because an opponent who catches your five can't lead , but could lead which would take away your and potentially set you if an opponent puts on ).
Left-opponent: bids 36 on sixes. He will bid on sixes, but has three offs. He hopes his partner will have fours and will wind up with a four that will catch his ; but if not, maybe his partner will have to catch his or to catch is . This is a risky 36 bid; but he knows you are a good player and apt to have analyzed your dominoes well and likely to make your bid--so he bids 36 on sixes on this hand that most players would not have bid 36.
Left-opponent: . Your partner: . Right-opponent: . You: .
Left-opponent: the didn't fall--so he has to lead to get it: . Your partner: . Right-opponent: he has two count dominoes; which one should he play now? If a deuce is led, he will be forced to play his on it--it is better to play now to eliminate the possibility of an opponent capturing it. But he doesn't consider that; to him, it doesn't matter which count he plays. So he plays: . You want to be able to put on any domino your partner happens to catch. You see and haven't been played--your left-opponent may have or and your partner may have ; if so, then the is the domino you should play now.
Left-opponent: . He sends it out as a probe--he wants to determine where the fours are--hopefully his partner will be left with a four to catch his . Your partner doesn't want to part with his count, so he plays --and in this instance, it is a mistake. Sometimes it is best to protect and keep your count, but other times it can be best to throw in a count domino and keep a domino that will catch the opponent's off. But all your partner is thinking about now is protecting is , so he plays: . Right-opponent: . You: .
Your left-opponent knows you don't . He knows your partner has , for his partner would have given it to him if he had it. He knows it's possible your partner could also have ; but he is betting his partner has it, so he leads: . Your partner: . Right-opponent: . You: your will catch any trey that is led, so you discard .
Your left-opponent felt very relieved when his partner caught his four, but dismayed with he sees his partner doesn't have any doubles or walkers to lead back. Your right-opponent is not going to lead for that is count. He chooses to lead because the has already been played and hopefully won't harm his partner. You: . Left-opponent: . Your partner: .
Now it gets interesting. You have and . What do you do? Unfortunately there are many claiming to be 42 players who would just automatically toss out , who would not take the time to look at the dominoes that have been played. But you're a better player than that. You see there are no fives out--if you lead , it is certain your left-opponent will trump it and that will make his 36 bid. Your only chance of setting your opponent is to lead and hope your left-opponent will be scared that your partner will play and will trump it. He would then be left with , your partner would catch it with and you would set with . If your left-opponent is sharp enough to figure you have and is wanting him to trump the and if he refrains from trumping it, he will wind up with both and on the last trick and thus make his bid. Whether your left-opponent will make the right decision is really questionable. There is no way he can be sure whether you have or your partner. You played good 42 by not just unthinkingly tossing out your . By playing your instead, you have given yourself a chance at setting your opponent. Probably most players would unthinkingly trump your since hasn't been played--so unless you're playing against a really good player, your lead will likely be trumped and you will end up getting the mark. If your left-opponent considers you to be a wily player, he just might ponder the thought that you may be holding the yourself, and not trump it. This is an example of 42 being such an interesting game. Sometimes you just will not know where a certain domino is and you must take into account whether your opponent is enticing you to make the wrong play. And those times you guess correctly or through keen observance and skill make the right decision, you are experiencing the delight and joy of Forty-two!
Don't Hit Your Partner On His Back End
The score is six to four in your opponents' favor. It's your right-opponent's first bid. He bids 84. You: pass. Your left-opponent: pass. Your partner is bit puzzled. That was a strange bid. Your opponents already have six marks--why would he bid 84 now? He must have some kind of super hand that excited him. (Even though your right-opponent has a good hand, very definitely an 84 hand, he should not tip off to his opponents that he has such a great hand. He shouldn't have bid any more than 36. Always be aware what the score is and don't overbid). Even though your partner doesn't have the double to his trump and an off, he decides to be bold and try to make three marks. He bids on fives and leads . Your right-opponent: . You: . Left-opponent: . Unfortunately, you do not have a double to lead back. How can you possibly know what to lead? There are so many dominoes that haven't been played. You might as well just toss out any of your dominoes and just hope it will help your partner or at least not hurt him, right? Wrong. When someone, including your partner bids 84, your first thought should be that he likely has an off behind its double. That won't always be true. Lots of times people do bid 84 with a straight off. But still have as your first thought that the off may be behind its double. With that assumption in mind, you certainly don't want to hit your partner on his behind domino--for if he has the chance to lead his double, then he might be able to walk his off. This is a three-mark bid. You don't play quickly or impulsively. You ponder what to play. You see there are four doubles that haven't been played--and you review them one by one in your mind. Your main goal now is to not set your partner. You should get in the habit of systematically figuring out what double your partner may have and what are the off-dominoes behind each double that is out that you might hit--so that you will not hit him on his behind If you led your , your partner might have behind or behind or behind . You definitely don't want to lead your . Ask yourself if you lead one of your deuces now, what deuces are behind what doubles that haven't been played. Your partner might have behind or behind or behind --and if he does, your leading a deuce now will set him, should your opponent have . What if you lead or now? Your partner could have behind double six. If so, he is wanting to quickly trump in and just lay his dominoes down, as his could not be captured by an opponent. He would be very displeased, if he has behind , if you led a four and he has to play and go set because an opponent caught your four with . The safest domino for you to lead is a six. Assuming that since he bid 84 or more he has an off behind its double, your leading a six should do no harm to him. If he has , he will catch your with his double. And if he doesn't have , he will be able to trump your six, then lead his trumps, then whatever double he has and then his off. In this particular hand, if you had , instead of your left-opponent having it, and (only you and your partner has trumps), your partner would not come back and take away your trump but would lead his and then , expecting that you will either catch his with a trey or your trump.
Your left-opponent gets the bid for 35. He bids on fours and plays . Your partner: . Right-opponent: . If your partner catches a trick, you want to be able to put on to set your opponent. What domino should you play? When an opponent bids on fours, your first thought should be to think he may lead a six-off--because since it is likely he has , he will consider a six as not being a dangerous domino to lead. Likewise if he bid on sixes, your first thought should be to think he may lead a four--because since it is likely he has , he will consider a four as not being a dangerous domino to lead. He has now led --to which you play: . You are now ready to put on , should your opponent play a six and your partner catches with . Left-opponent: (he sees there are two trumps out and is now drawing them in). Your partner: . Right-opponent: . You: What can you rid your hand of now? You just have one deuce; so if your opponent leads and your partner has you will want to be able to play your . You play . Left-opponent: (he played rather than , to rid his hand of a five, for is now the domino he fears the most. Your partner will catch the ; you will put on and set your opponent. When an opponent has the bid, always try to rid your hand of what dominoes you can so that you can put on count, should your partner catch what your opponent has led or your partner leads a double to which your opponent must follow suit. If your opponent bids on treys, think that he might have a deuce-off to lead--if you can, get rid of your deuces so you can put on count, should your partner have the . And if your opponent bid on deuces, think that he might have a trey-off to lead--if you can, get rid of your treys so you can put on count, should your partner have the . If your opponent bid on sixes and you have several fours in your hand, or if he bids on fours and you have several sixes in your hand, or if he bids on treys and you have several deuces in your hand, or if he bid on deuces and you have several treys in your hand it is probably best rid your hand of whatever you can so as to not follow suit to a domino your partner catches or leads--your main thought at this point is being able to put on your count to set your opponent.
"Let's Play This as Safely as Possible"
The score is five to nothing in your opponents' favor. Your left-opponent bid 84. Your partner: pass. Right-opponent bids three marks. What's going on here? Your right-opponent raised his own partner, when they just need two marks to go out!? He must have a terrific hand for sure! It looks like you're going to get skunked. Is there any way at all you can stave off having a polecat put on you? You have four treys--if your partner happens to have treys and a couple of doubles, you have real chance of making three marks. You see you have an off behind its double. After you lead you will have some information about where the remaining deuce or deuces are--you will see who played what deuces and from that you may know or have a good idea whether you should lead your . If you feel your partner can't catch your , you will lead and hope he has .
You decide to bid four marks; your attitude is, if you go down, at least you go down trying. Do you lead first or and trust that your partner will catch it with ? You don't really know. You just have to go with how you feel is best. You choose to lead . Left-opponent: . Your partner: . Right-opponent: . You made the right decision! You feel a lot better now. You know now that your partner has the . A really bad 42-player would not even recognize the significance of your left-opponent playing . It obviously means he doesn't have another trump. But the bad 42-player, playing on "automatic" would play for his second play. But let's proceed up a level from a bad player to a mediocre player. The mediocre player will now play . He will figure that surely his partner will have at least one double. But suppose your partner doesn't have a double--since that is a possibility, why not play this hand as smartly as possible? Now we go to the level of the good player--here is what he would play: he won't force his partner to play his trump on the second play; he leads his double instead. So on the second play, you: . Left-opponent: . Your partner: . Right-opponent: .
You: you look at the four deuces that have been played (the is a trump) and the two in your hand--there is only one deuce you are afraid of now, the . This is just what you wanted to happen. You know that if your partner doesn't have , he will be able to trump it. You lead . Left-opponent: . Your partner: . Right-opponent: .
Your delight at how this is turning out gives way to a little unease as your partner hesitates, trying to decide what to play. He ponders what domino should he play. He considers that if he leads , you might have and that will set you because the opponent's would catch . He sees that only two sixes have been played; so there is a definite possibility if he leads or , that will result in your going set. Finally he says, "Let's play this as safely as possible." He plays . Your heart sinks. Why did he think that was a good play? His trump was the only remaining way he could help you--and now he has thrown it away. He can see that your have four dominoes and that three of them are trumps. You have only one off. You don't now have an off behind its double--so there's no danger of him hitting you from behind your double. He should reason that if you do have a six, you are a goner--there is no way for you to make this bid if you are sitting over there with a six-off. But if you are able to trump his , he would in turn be able to trump or a five. Because your partner led a trump back at you, you will inevitably have to lead your and your opponent will catch it. You were skunked because your partner concluded was the safest domino for him to lead--it was safe for that one trick; but it led directly to your going set. But let's don't leave this on a negative note. Let's say that just before he uttered those words, a flash of insight lit up his thinking; he discarded the notion of leading his and led instead: . Your right-opponent: . You: . Left-opponent: .
You: . Left-opponent: . Your partner trumps with . Right-opponent: . Your last two dominoes are trumps. You and your partner make four marks. Again, it's good 42 as opposed to bad/mediocre 42. Which do you play?
Right-opponent bid 31 on fours. You passed and so does your left-opponent. Your partner bid 32 on treys and leads . Right-opponent plays well by hitting as hard as he can to try to set: . You: . Left-opponent .
You: . Left-opponent: . Your partner: . Right-opponent: .
Left-opponent: . Your partner: he sees that might fall on that and set him, decides to trump it with . He could have hoped that you have and another blank and chosen to play his five-off on that . Sometimes that will be a good play; but if he had done that this time, he would have gone set because the opponent would have played on that trick. Right-opponent: . You: .
Your partner sees that is the trump that's out and he knows that if the opponent has it and uses it, that will set him--so your partner decides to lead . That is a mistake--or as some in Texas would say, a flitter (a mistake or blunder a good player should not have done). When your left-opponent trumped your , that should have told your partner that you must have the . If the opponent had , he would have trumped with it, rather than . Because your partner didn't deduce that, he will now go set; the in the opponent's hand will do him in. But if your partner had realized, like he should have, that you have the , he would have left you with it and you would have used your trump and enabled him to easily make his bid. Observing who plays what trumps can sometimes can tell you who has another trump--and that can be the difference in winning the mark and losing the mark.
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